Reviews and Problems with Counter-Strike: Global Offensive
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Counter-Strike: Global Offensive
2 September 2013
Summary: In 1999, I crawled out of Counter-Strike ’s wretched vagina to become the man I am today. And, now, I’m tasked with rating the game. How does one even rate his mother? In sixth grade, I would wake up for school at 5:30 AM, but then I started getting up at 4:30 just to get a couple rounds in before class. Call it dedication or a sickening obsession, but I was hooked on CS (nevermind my neighbor who broke into my house to play while I slept!) It was more than a game.
Excerpt: Counter-Strike had its humble beginnings as a Half-Life mod, pitting terrorists against counter-terrorists - a modern day iteration of the classic cops and robbers/cowboys and Indians game re-interpreted for a global setting. Getting its own retail release in 2000, Counter-Strike quickly became one of the most popular shooters of all time, with its anti-terrorism sentiment reaping the benefits of the post-9/11 landscape, and it no doubt helped shape the current modern...
Conclusion: Or course, the most important aspect of any multiplayer game is how much you want to play after a session ends. This is where Global Offensive excels, possessing the same addictive quality that helped make the previous games a long-term success story. Shooter fans looking to diversify their library or prove their mettle against a talented pool of players shouldn't hesitate to pull the trigger.
Excerpt: The Counter-Strike formula is universally recognizable and has been since it first saw the light of day in 1999 as a Half-Life mod. While it has undergone several iterations, the point has always been the same. Counter-Terrorists and Terrorists fight for honor and glory in a series of best of 10 matches. doesn't do much to reinvent this wheel, as it feels more like Counter-Strike: Source with a shiny new coat of paint.
Excerpt: It's hard for me to write about Counter-Strike because, well, Counter-Strike made me; the underpass of Dust is my Hyrule Field, Golden Saucer or Shadow Moses, and as a 14-year-old kid in a clan with big dreams and middling skill the rest of my team became my role models. It is usually through a Counter-Strike lens that I now view and scrutinise today's modern shooters, and that usually means asking myself if whatever map I'm playing on is as good as Cbble, Italy or Dust...