Excerpt: Costume Quest , like every other Double Fine game before it, can be summed up with one sentence: good game, better concept. The developer has an uncanny knack for creating wonderful characters and worlds, and writing genuinely funny, often engaging storylines, but, when it comes to the actual gameplay, it never quite matches up. It’s Halloween night and our heroes, Wren and Reynold, are suiting up for their evening of revelry.
Excerpt: I don't like turn-based RPGs. They bore me, with their stilted combat and repetitive encounters. But I like Costume Quest... a turn-based RPG. This downloadable title from THQ and Tim Schafer's Double Fine manages to blend a fun Trick or Treat Halloween setting with simple RPG mechanics, making for a game that even a self-confessed turn-based hater had a great time with. The plot set-up is right out of a children's movie or cartoon.
Summary: Costume Quest is a fun little RPG whose only flaw is that there’s no reason to go back to it after you beat it unless you really love the characters and story. Thankfully the story IS a lot of fun, the graphics are stylish and the gameplay is highly amusing. Best of all the game really captures the fun and feel of Halloween, so it’s the perfect time to download this if you haven’t already.
Conclusion: A cute game that is a great way of killing time. Collecting and transforming into new costumes is always great, but the repetition and simplified battles are not justified by the $15 asking price. Once on sale, it's definitely worth getting.
Excerpt: In a most fortunate turn of events (for us, anyway), Xbox 360 and PlayStation 3 owners around the world have only had to wait a single year to get their hands on Double Fine Production’s next game, and while it doesn’t match up to the epic nature of the studio’s previous colossal titles,
Excerpt: With Halloween here Double Fine Productions has gotten their pumpkin baskets and broomsticks ready in the form of their delightful holiday-themed downloadable game, Costume Quest, for PSN and XBLA. The story opens with fraternal twins Wren and her brother Reynold talking with their parents about trick-or-treating.
Excerpt: Allow me, if you will, to pose a rather odd set of questions: When you were little, and you bought a new pair of shoes did you immediately run around the store or leap through the air because you believed these new footwear items would make you faster or jump higher? And when you put on a costume for Halloween, did that same empowerment establish itself again? Did you imagine taking on the abilities of a superhero, a witch or even Tweety Bird?