Excerpt: One of Conflict: Denied Ops ' core problems is that it feels too much like a game. Have I gone crazy? Probably, but that's a completely unrelated issue. The entire experience feels incredibly mechanical and relies too much on dated, outdone gameplay scenarios rather than building what could be a...
Summary: Conflict: Denied Ops puts players in control of two of these merciless operatives, each of them highly specialized in both weapons and military tactics. With gameplay focused on accessible two-man tactics, utilize simple commands and switch seamlessly between team mates to lay down covering fire,...
Excerpt: Conflict: Denied Ops is yet another in a rapidly expanding line of games primarily designed to be played with a buddy. The problem is that many of these types of games use the cooperative play to mask mediocre mechanics. Is Conflict yet another example?
Conclusion: Conflict: Denied Ops works better as a rental, because the competition in the gaming world is way too big, and gamers have played some incredible FPS titles already. Maybe Pivotal’s next Conflict game will be more fine-tuned, because Denied Ops leaves a lot to be desired.
Excerpt: First Impressions My reaction is When I was given the chance to play Kane & Lynch on the PS3 a few months back, I was absolutely appalled at how bad the game was, given the amount of marketing hype that went into promoting the game (cue Gamespot flashback).
Summary: Het meest beangstigende tijdens het spelen van The Walking Dead: 400 Days is dat je weet dat je keuzes invloed hebben op seizoen 2. Wat de gevolgen van je keuzes zijn is gissen en daarmee wordt iedere dialoog een mogelijk breekpunt.
Pros: Spanning door gevolgen keuzes, Goed geschreven
Cons: Bouwt nauwelijks band op met personages, Alle actie-elementen eruit gesloopt