Excerpt: One of Conflict: Denied Ops ' core problems is that it feels too much like a game. Have I gone crazy? Probably, but that's a completely unrelated issue. The entire experience feels incredibly mechanical and relies too much on dated, outdone gameplay scenarios rather than building what could be a really cool teamwork mechanic. It all begins with presentation.
Summary: Conflict: Denied Ops puts players in control of two of these merciless operatives, each of them highly specialized in both weapons and military tactics. With gameplay focused on accessible two-man tactics, utilize simple commands and switch seamlessly between team mates to lay down covering fire, explore diverging paths, create distractions and pin the enemy under fire.
Excerpt: Conflict: Denied Ops is yet another in a rapidly expanding line of games primarily designed to be played with a buddy. The problem is that many of these types of games use the cooperative play to mask mediocre mechanics. Is Conflict yet another example? Well, the story isn’t going to win any points for originality. It’s not even memorable.
Conclusion: Conflict: Denied Ops works better as a rental, because the competition in the gaming world is way too big, and gamers have played some incredible FPS titles already. Maybe Pivotal’s next Conflict game will be more fine-tuned, because Denied Ops leaves a lot to be desired. [Second Look: -editors note-: I am going to have to step in here. I want to make the point that the Conflict series' main focus has always been on multiplayer.
Excerpt: First Impressions My reaction is When I was given the chance to play Kane & Lynch on the PS3 a few months back, I was absolutely appalled at how bad the game was, given the amount of marketing hype that went into promoting the game (cue Gamespot flashback). Still, after managing to sit through it, I thought that never again would a developer create such an absolutely abysmal game and sell it off to the eager public.
Excerpt: Efter at have været gennem øvelsesterrænet på øvre Smørrum Nedre hjemmeværns base, og set 12 afsnit af Bubber og B.S., mente vi at Thomas var rigeligt trænet til at løse konflikter verden over. Med en skarpladt controller, forede hjemmesutter, og en müslibar, ventede Eidos og Pivotal Games; ”Conflict: Denied Ops” forude. Conflict: Denied Ops er det femte spil i rækken.
Pros: Conflict levede op til dets potentiale, da der er gode elementer gemt i leveldesign, og makkerens AI.
Cons: Når man skal styre køretøjer, eller når man igen ser fjenden dumme sig, og ikke gøre nævneværdigt modstand.