Excerpt: One of Conflict: Denied Ops ' core problems is that it feels too much like a game. Have I gone crazy? Probably, but that's a completely unrelated issue. The entire experience feels incredibly mechanical and relies too much on dated, outdone gameplay scenarios rather than building what could be a really cool teamwork mechanic. It all begins with presentation.
Excerpt: You can never be sure with Eidos. The publisher releases some genuinely brilliant games (the previous two Tomb Raider titles, Chili Con Carnage, Just Cause, Rogue Trooper to name just a few), but also some very dodgy titles (Commandos: Strike Force, Kane & Lynch, Infernal, Reservoir Dogs, Angel of Darkness...). Sadly, in the case of Pivotal Games' Conflict: Denied Ops it's all too obvious which category it's going to fall into moments into the first level.
Excerpt: Conflict: Denied Ops spices up the first-person shooter genre with it's new and slightly innovative two-player co-op gameplay allowing players the freedom to switch between two highly skilled government operatives at will as they blast their way through Pivotal Games newest guts-n-guns action shooter.
Summary: Conflict: Denied Ops puts players in control of two of these merciless operatives, each of them highly specialized in both weapons and military tactics. With gameplay focused on accessible two-man tactics, utilize simple commands and switch seamlessly between team mates to lay down covering fire, explore diverging paths, create distractions and pin the enemy under fire.
Excerpt: Conflict: Denied Ops is yet another in a rapidly expanding line of games primarily designed to be played with a buddy. The problem is that many of these types of games use the cooperative play to mask mediocre mechanics. Is Conflict yet another example? Well, the story isn’t going to win any points for originality. It’s not even memorable.
Conclusion: Conflict: Denied Ops works better as a rental, because the competition in the gaming world is way too big, and gamers have played some incredible FPS titles already. Maybe Pivotal’s next Conflict game will be more fine-tuned, because Denied Ops leaves a lot to be desired. [Second Look: -editors note-: I am going to have to step in here. I want to make the point that the Conflict series' main focus has always been on multiplayer.