Conclusion: All in all, without Time Crisis 1, 2 and even 3, we can safely say this bundle is not worth your time. There is enjoyment to be found in the various Arcade modes, but even these don’t last long enough and really aren’t as good as the classic trilogy. Get it if you’re really, <em>really</em> desperate for an arcade shooter. We’ll just wait for Point Blank instead.
Excerpt: You can never be sure with Eidos. The publisher releases some genuinely brilliant games (the previous two Tomb Raider titles, Chili Con Carnage, Just Cause, Rogue Trooper to name just a few), but also some very dodgy titles (Commandos: Strike Force, Kane & Lynch, Infernal, Reservoir Dogs, Angel of Darkness...). Sadly, in the case of Pivotal Games' Conflict: Denied Ops it's all too obvious which category it's going to fall into moments into the first level.
Excerpt: I sometimes wonder how it feels to be a video game developer. Look at a company like Valve or Blizzard. Every game they release is a hit and it’s clear that the people working on those games love what they do. They know that they are a part of something awesome, something that’s sure to be appreciated. They also know that there is an incredible expectation to be successful and like few others, they seem to always rise to the occasion.
Excerpt: One of Conflict: Denied Ops ' core problems is that it feels too much like a game. Have I gone crazy? Probably, but that's a completely unrelated issue. The entire experience feels incredibly mechanical and relies too much on dated, outdone gameplay scenarios rather than building what could be a really cool teamwork mechanic. It all begins with presentation.
Excerpt: Conflict: Denied Ops spices up the first-person shooter genre with it's new and slightly innovative two-player co-op gameplay allowing players the freedom to switch between two highly skilled government operatives at will as they blast their way through Pivotal Games newest guts-n-guns action shooter.
Summary: Conflict: Denied Ops puts players in control of two of these merciless operatives, each of them highly specialized in both weapons and military tactics. With gameplay focused on accessible two-man tactics, utilize simple commands and switch seamlessly between team mates to lay down covering fire, explore diverging paths, create distractions and pin the enemy under fire.