Summary: Very overrated. Sure, the premise is cool in that parts of the level that aren't lit aren't "there" so to speak. But the gameplay is just so boring. There is no fresh feeling in the game and it just gets super stale after the introduction level. The music is also terribly bad and doesn't fit with this type of game at all. Glad I got this in the HIB and didn't actually pay much for it.
Summary: Flash_Over 5 I had mixed feelings about this game. I bought this game hoping for a LIMBO experiences (LIMBO was amazing). Because of the dark/emo black and white appearance. I also loved the mechanic of using light to stay alive and to manipulate the environment. It was really fun to play for a few hours, but after that...
Summary: When I first discovered this game in a video, I found it amazing. The concept of playing with lights seemed awesome. I compared it to the awesome Braid. So I bought it. What a deception... Yes the game has a good lifetime. But I found it extremely boring. I had to force myself to finish the first chapter... I thinks of two major reasons for this : first the death is really penalizing.
Summary: This game is an instant classic. A very smart concept leading to new ways of thinking while playing. A true hidden gem showing that simple games with simple graphics can still be great games if the approach is clever.
Summary: A fairly mediocre game with pretty straightforward puzzles. Interesting concept which could have been explored much further, but with everyone flooding the indie market it's to be expected when the goal is to strike the gold that Braid has in the puzzle genre. The art and music was definitely done by someone who knew what they were doing, but they probably should have fallen in love with video games before attempting at the cash grab.
Summary: This game is EPIC!.... EPIC FAIL! don't even try it... sucks as hell! on the first door of the first level, guess what will you get? A FREAKING FALLING INCESSANTLY! this is the impression i got, played less than 10 minute, and it's freaking broken... BAM! there's nothing you can do...
Summary: The game art and music are beautiful and really set the mood for the game. The controls are responsive but not entirely intuitive. The puzzle mechanics are clever but they take time to understand. I think that is the main reason that this game has some negative reviews. If you don't understand the mechanics then you will die. Yes there is trial and error but there are no reload screens and you can figure out how you died relatively quickly.
Summary: Rating of the 2012 release: Overrated, despite it underselling. This game is extremely gimmicky. It's main gimmick is darkness. You remove that, and it's your run of the mill uncreative puzzle platformer. The levels are easy, but not intuitive. They designed the game so you'll die 3-5 times per level on random, unexpected spots and called this good design. These guys seem really cool, but there is a reason this game hasn't sold well.