Summary: Like Braid , Closure is a game I compulsively played while gnashing my teeth, only to regret that I didn’t take my time and savor the brilliant puzzles while they lasted. Call it a cliché, but it’d be in bad critical taste not to bring up that indie heavyweight when evaluating puzzle platformers. It’s the benchmark of the genre, one that games like Limbo and P.B. Winterbottom have come close to meeting but can never quite stand shoulder-to-shoulder with.
Excerpt: In the years since it garnered awards from developers and gaming luminaries, Closure has become something of an indie darling. Given PlayStation Network’s predisposition toward adapting artistically diverse titles, it seems fitting that the 2009 browser-based game would get a new lease on life on consoles. If you’re interested in picking up something designed to tickle your brain while you’re on the couch, this is an excellent choice.
Pros: Challenging, but fair puzzles, An interesting gameplay hook, Beautifully minimal art style
Cons: Losing your cool on puzzles, Potentially “dropping” your Dual Shock 3, You *could* play it in your browser
Excerpt: Unimaginable horrors hide in the darkness. Is there a monster lurking just out of sight? Or maybe a deadly trap poised to cut you to shreds? In Closure, such conventional fears never surface. Rather, it's the darkness itself that poses the biggest threat. To step off the lightened path into the gaping, black abyss is to know death up close and personal. One misstep and you're swallowed whole.
Pros: Imaginative light/dark relationship, A wide variety of clever puzzles, Smooth difficulty curve, Well-realized aesthetics
Conclusion: Closure is helped by an extremely well balanced learning curve. The game teaches you by showing rather than telling, but manages to build up the concepts in such a way that you never feel in over your head. Unfortunately, understanding the concepts is not the same as executing them.
Pros: Aesthetic meshes well with gameplay, light manipulation as it has never been done before.
Cons: No mid-level checkpoints, some challenges require finicky solutions.
Excerpt: is a perfect example: It launched for various browsers a year before coming to the PlayStation Network, and gamers everywhere have been singing the game’s praises. Original, creative, demanding, and ultimately rewarding, this one has a singular style and plenty of longevity due to a grand total of 72 puzzles spread out over 3 different worlds. It’s just mesmerizing.
Conclusion: Your objective is straightforward: find the door that transports you to the next level. But getting to the door isn't always enough to move onward. You might need a special key to get inside. No light is emitted from these objects, so you have to improvise. Shine a beam of light on the ground so you can carry the key to the door, or juggle a light source to keep the key away from the darkness. If it falls into the inky abyss, you fail the level, so tread carefully.
Pros: Imaginative light/dark relationship, A wide variety of clever puzzles, Smooth difficulty curve, Well-realized aesthetics.
Excerpt: Puzzle game mechanics are at their best when they force you to think in a completely different way then you are used to. Portal forced you to rethink how you get from point A to B while Braid forces you to rethink causality and time. Closure and its light based gameplay are in good company with this crowd, but can it live up to the lofty expectations brought on by such comparisons?
Summary: Mesmo em sua versão para Flash, Closure é um game que se destaca pela originalidade e simplicidade de sua mecânica, assim como pelo grau de desafio proposto pelos seus mais diversos estágios.
No PlayStation 3, a Eyebrow Interactive utilizou a mesma base do clássico do Newgrounds para criar um game extenso com mais de 80 níveis distintos. Tudo isso sem tornar-se repetitivo ou cansar o jogador.