Summary: Like Braid , Closure is a game I compulsively played while gnashing my teeth, only to regret that I didn’t take my time and savor the brilliant puzzles while they lasted. Call it a cliché, but it’d be in bad critical taste not to bring up that indie heavyweight when evaluating puzzle platformers.
Excerpt: In the years since it garnered awards from developers and gaming luminaries, Closure has become something of an indie darling. Given PlayStation Network’s predisposition toward adapting artistically diverse titles, it seems fitting that the 2009 browser-based game would get a new lease on life on...
Pros: Challenging, but fair puzzles, An interesting gameplay hook, Beautifully minimal art style
Cons: Losing your cool on puzzles, Potentially “dropping” your Dual Shock 3, You *could* play it in your browser
Conclusion: Closure is helped by an extremely well balanced learning curve. The game teaches you by showing rather than telling, but manages to build up the concepts in such a way that you never feel in over your head. Unfortunately, understanding the concepts is not the same as executing them.
Excerpt: is a perfect example: It launched for various browsers a year before coming to the PlayStation Network, and gamers everywhere have been singing the game’s praises. Original, creative, demanding, and ultimately rewarding, this one has a singular style and plenty of longevity due to a grand total of...
Conclusion: Your objective is straightforward: find the door that transports you to the next level. But getting to the door isn't always enough to move onward. You might need a special key to get inside. No light is emitted from these objects, so you have to improvise.
Pros: Imaginative light/dark relationship, A wide variety of clever puzzles, Smooth difficulty curve, Well-realized aesthetics.
Summary: Unimaginable horrors hide in the darkness. Is there a monster lurking just out of sight? Or maybe a deadly trap poised to cut you to shreds? In Closure, such conventional fears never surface. Rather, it's the darkness itself that poses the biggest threat.
Pros: Imaginative light/dark relationship, A wide variety of clever puzzles, Smooth difficulty curve, Well-realized aesthetics
Excerpt: Puzzle game mechanics are at their best when they force you to think in a completely different way then you are used to. Portal forced you to rethink how you get from point A to B while Braid forces you to rethink causality and time.
Summary: В игре тесно переплелись страх перед неизвестностью, нестандартный взгляд на материю, свет и тень, заковыристые загадки и их разнообразие. Внешний вид очаровывает закрученными пейзажами. Про такие проекты обычно говорят «жемчужина в своем жанре».
Pros: Уникальная игровая механика, основанная на взаимодействии тени и света, Три вселенные с разноплановыми загадками, Десяток по-хорошему сложных уровней-головоломок, Потрясающее визуальное оформление, Множество секретов
Cons: Ряд незначительных проблем, связанных с физическими свойствами предметов и управлением