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8.7 out of 10


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Reviews and Problems with Closure

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Overall 8

Expert Review

13 May 2012
  • Summary: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. How we score: The Destructoid Reviews Guide
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Overall 8

Closure Review

18 April 2012
  • Summary: A powerful indie title that challenges and questions with deep, open-ended focus
  • Pros: Brilliant, stark atmosphere and art
  • Cons: Puzzles can be unwieldy in terms of difficulty, Earlier challenges can outweigh later ones
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Hooked Gamers
14 April 2012
  • Conclusion: Closure is helped by an extremely well balanced learning curve. The game teaches you by showing rather than telling, but manages to build up the concepts in such a way that you never feel in over your head. Unfortunately, understanding the concepts is not the same as executing them.
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4 April 2012
  • Conclusion: Your objective is straightforward: find the door that transports you to the next level. But getting to the door isn't always enough to move onward. You might need a special key to get inside. No light is emitted from these objects, so you have to improvise.
  • Pros: Imaginative light/dark relationship, A wide variety of clever puzzles, Smooth difficulty curve, Well-realized aesthetics.
  • Cons: Small control issues.
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Overall 10

Closure Review: A Brilliant Light in the World of Puzzlers

2 April 2012
  • Summary: This PSN jewel embraces the idea of darkness like no other game has.
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Overall 9
Gameplay 9
Looks 9

Closure (PS3) - Review

30 March 2012
  • Excerpt: Puzzle game mechanics are at their best when they force you to think in a completely different way then you are used to. Portal forced you to rethink how you get from point A to B while Braid forces you to rethink causality and time.
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Closure (PC, PS3) - луч света

17 September 2012
  • Summary: В игре тесно переплелись страх перед неизвестностью, нестандартный взгляд на материю, свет и тень, заковыристые загадки и их разнообразие. Внешний вид очаровывает закрученными пейзажами. Про такие проекты обычно говорят «жемчужина в своем жанре».
  • Pros: Уникальная игровая механика, основанная на взаимодействии тени и света, Три вселенные с разноплановыми загадками, Десяток по-хорошему сложных уровней-головоломок, Потрясающее визуальное оформление, Множество секретов
  • Cons: Ряд незначительных проблем, связанных с физическими свойствами предметов и управлением
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