Summary: Tetsuya Mizuguchi's Rez is a cult classic, but was never a hit with a mass audience or at retail. That a follow-up was even greenlit by publisher Ubisoft, nearly ten years after the release of the original, is something of a mystery. Well, fans wanted it, and now they have it with Child of Eden .
Excerpt: Anyone who has played Tetsuya Mizuguchi's previous title Rez will know exactly what to expect from Child of Eden. Rez was (and still is) an exceptional title; its game play was extraordinary and brimming with fresh ideas, feeling like a peep into what the future of gaming might hold.
Excerpt: There are two discernible differences between Child of Eden on PS3 and its 360 counterpart from four months earlier: Move support and 3D visuals. One is a subtle change that alters the control scheme slightly whilst giving arm waggling the addition of some tactile feedback; the other is the perfect...
Conclusion: Child of Eden is one of those games you'll pull out to make friends ooh and ahh at your new A/V system, but it's a game you'll keep out just to dabble in the world Q Entertainment has created. There is truly nothing like this on the PS3.
Excerpt: Tetsuya Mizuguchiâ€™s Rez is considered by many to be one of the best games of all time. Combining trippy visuals, out of this world trance music and gameplay unlike almost any other, Rez helped to create one of the most unique experiences on the Dreamcast and Playstation 2.