Summary: This game was recommended to me supposedly for it edgy sexual overtones. In realty I felt like I was playing a game of Qbert from Hell. Not sexy,Ok so the main character has cheated on his girlfriend, in the meantime, there is a legend perpetuated from the cool trendy friend at the diner that cheater have been showing up dead. This gives our main character quilt dreams filled with talking sheep and the need to climb a seemingly endless pyramid of traps.
Summary: This game has a nice premise: a puzzle game with an interactive morality choice story. I guess it delivers on that level if you're of the boys'n'beer gamer set. Two female characters are out to ruin a guy's life, the witch who wants to get married and have a family, and the wench determined to throw a wrench in the miserable works. The story is affected by morality questions like "have you ever had so much excitement it gave you a bloody nose?" Seriously???
Summary: After the Digital Devil Saga and the Persona series, I thought I was bound to be a life-long Atlus fan. Instead, this second outing for the PS3 has left me disappointed and much less interested in the developer than I was before. The game is very, very short, and no wonder, as gameplay is barely more evolved than Tetris and QBert. The rest of the game involves listening to your character whine endlessly.
Summary: The sole premises of this puzzler is to push blocks around to make a climbable tower before the time runs out. Normally I love simple puzzle games, but a strange thing happens to me when you set that puzzle against a tight time limit - what should be relaxing and rewarding becomes frustrating. This game very quickly drained my patience reservoir. I died over and over again and had to repeat the same puzzle each time.