Excerpt: For a game I spent a lot of time avoiding before E3, post-E3 I've written and talked a lot about Catherine . Like the game's blonde love interest, once you've had a taste of what the game offers, it is really hard to stay away.
Summary: I didn't really know what to expect when Catherine was first announced. I was definitely expecting something twisted thanks to the core staff being responsible for the Persona series over the past few games.
Summary: Catherine is an unprecedented exploration of the pleasures and horrors of love. As Vincent, a man recently succumbed to the irresistible beauty of the game's titular diversion players find themselves swept into a treacherous love triangle.
Summary: Catherine is a mind trip, blending the impact of real life decisions, the nightmares of finally growing up, and the fear of dying young. While the core puzzle-platforming offers nerve-wracking excitement, players are likewise gifted with an engaging, authentic story.
Pros: The clever plot and narrative style, The intensely challenging puzzles, The solid replay value
Cons: The repetition that kicks in during the game's latter stages, The occasional camera angle hiccup, Some of the story elements are confusing
Excerpt: I rarely come across a game that doesn't tote a muscle-toned guy going against an alien race, an elf in need of assistance in an enchanted forest, or a soldier and his team of highly-trained soldiers taking on terrorism all over the world.
Excerpt: As a JRPG fan, it was hard for me to be excited for Catherine at first. Here was one of my favorite JRPG teams taking a slight hiatus from the genre and making what turned out to be a puzzle game with a sexually charged story.
Excerpt: ; despite the developer’s great reputation and the potential for their recent puzzle thriller, I foresaw too many stumbling blocks. How can you build an entire game around the same sort of puzzle? What if someone really isn’t a fan of anime? Is the gameplay too frustrating?
Conclusion: You wouldn’t expect beers with friends and the moral complexity of infidelity to be suitable for an interactive medium, and you certainly wouldn’t anticipate marrying those concepts to a box pushing puzzle game to materialize into anything remotely interesting. And you would have been wrong.