Feels like I'm playing a game designed by two different teams
Josiah Wolf, Amazon
10 May 2014
Summary: This game could have been my goty, and it really does show in the castle segments, but the modern day world completely bogs down the entire experience. A Castlevania game where you go from a castle to a modern day city could have been very interesting done right, but the quality between the two settings is so different that I have a feeling they were developed by two different teams who didn't communicate through the development.
Will Wow you one moment, and Make You Question Your Taste in Games the Next Minute
kevin delamo, Amazon
5 April 2014
Summary: This game was interesting. It had many ups and downs in every aspect. The graphics were consistently stellar on a technical basis but some locales were very bland in design. The story had some great twists and turns, but also some really awkward scenarios and poorly written dialogue. Finally the gameplay, ill be the first to admit that this is not a God of war clone in any aspect of the fighting mechanics.
Summary: Let me start my review by saying I am a huge Castlevania fan, and I, like many, had high hopes for the sequel of the critically acclaimed Castlevania Lords of Shadow . This summarizes what I believe is the main problem of this sequel, the first one was so great and well written that we all expected something at least similar to the original. And this is where Mercury Steam failed to deliver.
Summary: Just to put this out there, the game had potential with graphics, dialogue, environment, boss fights and character design. Therefore, the game is not entirely bad. However, there are major flaws in certain areas of the game that weigh's it down to being unworthy of its title. One of the areas happens to be in combat, the shadow whip, the void sword, and the chaos claws are great weapons, but don't show too much of an impressive performance when leveling up.