Reviews and Problems with Castlevania: Lords of Shadow
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(PlayStation 3 Review) Castlevania: Lords of Shadow 2
The Entertainment Depot
6 March 2014
Summary: Castlevania: Lords of Shadow 2 built upon its predecessor in many meaningful ways, but it frequently stumbles whenever attempting something new. Comparing the segments set within Dracula’s castle to those in the modern city shows a clear difference in approach. For example, at one point, a challenge within his castle tasks players with setting up a marionette show to lure out a boss, a scenario that features lovely set designs, a novel task, and a great narration.
Summary: Lords of Shadow may not have been the Castlevania game everyone wanted, but I mostly enjoyed it for what it was, and that ending was to die for. It was the perfect segue into Lords of Shadow 2 , which has been teased for nearly four years now as the return of Dracula -- the main man himself -- and a culmination of the Lords storyline.
Conclusion: Lacking the focus, clarity and coherence of its precursor, Castlevania: Lords of Shadow 2 fails to satisfy as a sequel or as a game in its own right, delivering muddled game design and little narrative resolution.
Pros: Powerfully affecting soundtrack, Beautiful medieval sections, Sometimes evokes the atmosphere of the first game
Cons: Combat lacks finesse, Too many poor diversions, Loss of scale and spectacle
Excerpt: An action-packed update to Konami's influential series, Castlevania: Lords of Shadow is a gorgeous game brimming with content, but is bogged down by linear level structure and mash-heavy combat.
Pros: Astounding production values, from graphics to music to voice; level structure offers replayability; tons of content; says Castlevania on the box.
Castlevania: Lords of Shadow 2 (PS3) Review – Dracula’s Return Doesn’t Suck, But it Lacks a Little Bite
6 March 2014
Excerpt: The Castlevania franchise is long and storied at this point as Lords of Shadow 2 marks the 35 th installment in the series (crazy, I know). With that comes a very convoluted back story and history that may leave newcomers, and probably some veterans, scratching their heads over the plot to this one (even with the ‘helpful’ video to explain it all).
Excerpt: Castlevania: Lords of Shadow most likely caught people by surprise. For one, it was a title done by a western developer, MercurySteam, and not by legendary series producer Koji Igarashi and his Konami team. Two, it was in fact a rather great game, even if it did drop a lot of the mechanics that classify a Castlevania game and went in favour of the God of War template – blending the lore of the series into a title that focuses on action and story cutscenes.