Reviews and Problems with Captain America: Super Soldier
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Captain America: Super Soldier
2 September 2013
Summary: Sega doesn't really have the best track record when it comes to its licensed Marvel videogames. Gamers shouldn't be surprised, as these are titles put through the virtual ringer. It's like a game of IP telephone: we're talking legendary comic-book icons paraphrased for film, and then later re-translated for an interactive medium. The results are rarely pretty. Sega's last attempt, Thor: God of Thunder for PlayStation 3 and Xbox 360, was an outright tragedy.
Excerpt: Captain America has enjoyed a mainstream resurgence of late, thanks to the revival of The Avengers on the big screen and a few hints sprinkled into some recent Hollywood blockbusters. As a movie tie-in game Captain America has actually managed to break out of the oft ill-fated mould.
Excerpt: Videogame adaptations of comic books don’t always go very well, especially when those adaptations coincide with big-budget films. The rush to get the game out on time can lead to half-finished titles or even ones that feel like the developer just didn’t care about what they were making. The two Iron Man games are shining examples of this.
Pros: Exceptional combat system is a blast, Honors the Captain America universe well and fits with the film's cannon, Solid voice work
Summary: When you think of the supplies a soldier might need in a war, a gun would probably be the first thing that pops into your head. But if you're already infused with super serum, such a pedestrian trinket serves little purpose. In Captain America: Super Soldier, you rush headlong into battle carrying only your handy shield, though that's more than enough to get the job done. Of course, your versatile armament is no ordinary shield.
Pros: Smooth and exciting combat, Hunting down hidden objects is rewarding, High-flying platforming portions look neat
Conclusion: Finally, the enemy AI is similar to that of a lobotomy patient with a viewing angle of about 25% directly ahead. They fail to act on most occasions to anything around them unless you physically attack them, while larger enemies and bosses repeat attacks and don’t change things up meaning, after you’ve beaten one, you’ve essentially beaten them all.