Excerpt: After successfully elevating the Call of Juarez name with 2009's Bound in Blood, the developers at Techland have taken a hard left turn, swapping stagecoaches for SUVs and a present-day drug war.
Conclusion: I was interested in this next step for the Call of Juarez series, and I really think it could have worked; but good ideas can only do so much, solid execution must also prevail, and that just didn't happen with The Cartel.
Excerpt: In a bold move, Ubisoft has sanctioned a shift for the Juarez franchise. It's no longer set in the Wild West, nor is it predominantly set in Juarez. Good move, or very very bad?
Pros: Innovative side-story involving character intrigue. Overarching story theme has appeal.
Cons: Poor combat, repetitive audio cues, glitchy character pathing. Graphics, animation and cinematic sequences feel old. The multiplayer is underdeveloped. A Call of Juarez title should be an old Western experience.
Conclusion: If you buy CoJ:TC I hope you are a fan of the previous games, as any newcomers to this will get an average story, with average graphics and average gameplay. It can be fun for a while, but an ultimately average multiplayer which uses an idea that has been done and used way better by IO Interactive,...
Pros: Decent storyline. Collecting items in secret is fun and tactical in co-op. Great gameplay balance (guns/cars/fighting).
Cons: Repeated dialogue is annoying. Falling on the floor from distant explosions can be irritating. Only one multiplayer mode disguised as two.