Excerpt: Some games just do not warrant a sequel. You would think that after the first two mediocre entries that they might call it quits. Instead they took a moderately underused premise in video games – a FPS based in the Civil War era – and abandoned it for the tired route of drug cartels. What you get is a wildly uneven experience with a surprisingly shallow story, excessive f-bombs and graphics that make some Wii games look good.
Conclusion: I was interested in this next step for the Call of Juarez series, and I really think it could have worked; but good ideas can only do so much, solid execution must also prevail, and that just didn't happen with The Cartel.
Conclusion: If you buy CoJ:TC I hope you are a fan of the previous games, as any newcomers to this will get an average story, with average graphics and average gameplay. It can be fun for a while, but an ultimately average multiplayer which uses an idea that has been done and used way better by IO Interactive, means I can only recommend this for a rental.
Pros: Decent storyline. Collecting items in secret is fun and tactical in co-op. Great gameplay balance (guns/cars/fighting).
Cons: Repeated dialogue is annoying. Falling on the floor from distant explosions can be irritating. Only one multiplayer mode disguised as two.