Reviews and Problems with Call of Juarez: The Cartel
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Call of Juarez: The Cartel
2 September 2013
Summary: Call of Juarez: Bound in Blood wasn't a great videogame by any stretch of the imagination, but it had a certain charm to it, and some terrific ideas. The series seems to be all about these really clever design choices that suffer from a lack of follow-through, be it through lack of time, skill, budget or all three. Call of Juarez: The Cartel is exactly like that. But worse. Far worse.
Conclusion: The game starts with a bang up shoot-out on an LA freeway then flashes back to days earlier when the trio explores Sequoia National Forest to take in the sights and blow up a few outdoor marijuana grow ops, framing another gang for the destruction in the process, which so predictably ends with a shoot-out with a Even though its attempts at depicting a "real" Los Angeles (and surrounding areas), it's connected to reality in the same way the Die Hard series holds true to...
Conclusion: It's a mixture of bad decisions and rush jobs. The only way it could be worse is if the disc punched you in the face every time you opened the case. At least it's not completely broken, I guess.
Excerpt: With Call of Juarez: The Cartel, developer Techland has taken its now three-strong series into the modern era, but in doing so has produced what feels like the most dated game of the bunch. The Cartel is a desperate and misguided attempt to step into modern times, with a terrible script, basic gunplay and rough graphics overwhelming the handful of good ideas on show in the game's multiplayer modes.
Review: Call of Juarez: The Cartel (Playstation 3)
29 August 2011
Summary: The game is releasing in the middle of this big summer gaming dry spell and does have it’s moments but in the condition it’s in those moments aren’t worth your time. Maybe if the game gets patched. Or re-released as a directors cut.
Excerpt: Some games just do not warrant a sequel. You would think that after the first two mediocre entries that they might call it quits. Instead they took a moderately underused premise in video games – a FPS based in the Civil War era – and abandoned it for the tired route of drug cartels. What you get is a wildly uneven experience with a surprisingly shallow story, excessive f-bombs and graphics that make some Wii games look good.
Conclusion: Call of Juarez: The Cartel makes a lot of mistakes. Changing the setting from the wild west to the modern day was the first sign of trouble, but it was by no means the last. The game is, to put it simply, broken. I could only recommend this tedious and tiresome gaming experience to people I hate. For everyone else, give Call of Juarez: The Cartel a wide berth.