Reviews and Problems with Call of Juarez: The Cartel
Showing 1-10 of 67
Call of Juarez: The Cartel
The Armchair Empire
10 November 2011
Conclusion: The game starts with a bang up shoot-out on an LA freeway then flashes back to days earlier when the trio explores Sequoia National Forest to take in the sights and blow up a few outdoor marijuana grow ops, framing another gang for the destruction in the process, which so predictably ends with a...
Summary: Nearly a quarter century again Midway released a questionable action game called NARC. This ultra-violent arcade game had a pair of overly sensitive cops blow up anybody that even thought about picking up a crack pipe or bong.
Conclusion: It's a mixture of bad decisions and rush jobs. The only way it could be worse is if the disc punched you in the face every time you opened the case. At least it's not completely broken, I guess.
Review: Call of Juarez: The Cartel (Playstation 3)
29 August 2011
Summary: The game is releasing in the middle of this big summer gaming dry spell and does have it’s moments but in the condition it’s in those moments aren’t worth your time. Maybe if the game gets patched. Or re-released as a directors cut.
Summary: Call of Juarez: Bound in Blood wasn't a great videogame by any stretch of the imagination, but it had a certain charm to it, and some terrific ideas. The series seems to be all about these really clever design choices that suffer from a lack of follow-through, be it through lack of time, skill,...
Conclusion: Call of Juarez: The Cartel makes a lot of mistakes. Changing the setting from the wild west to the modern day was the first sign of trouble, but it was by no means the last. The game is, to put it simply, broken. I could only recommend this tedious and tiresome gaming experience to people I hate.