Reviews and Problems with Call of Duty: World at War
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Call Of Duty: World at War PS3 Review
29 May 2010
Excerpt: Whilst Call of Duty 4: Modern Warfare was a run of the mill FPS, its modern setting was a breath of fresh air for the series, one that granted, developer Infinity Ward, liberating freedom compared to the constraints that come with basing your game off a real war.
Conclusion: is a solid shooter and if not for the W.W.II theme, could have been the best yet. SIngle player mode felt too linear, a little rehearsed at times and action is a little jerky, but I still wanted to finish every mission.
Excerpt: Modern War was a difficult title to follow up. Therefore in that sense World at War is a little lacking to one of the best first person shooters, at least in my opinion. That is why I do not truly see this as a follow up, especially since Modern War 2 is the true follow up to CoD 4.
Excerpt: Throughout the history of the Call of Duty games, developer Infinity Ward has created each major version of the game and then handed things off to Treyarch to handle the expansions and minor sequels.
Excerpt: Gamers aren't a very open minded bunch it seems. From the moment Activision announced that Treyarch, the development studio behind Call of Duty 3, was working on Call of Duty: World at War the game couldn't get a break.
Excerpt: "Stunning." That's the only word that can adequately describe the graphics in Call of Duty: World at War . Everything around you is crisp and clear, down to the faces of your compadres and enemies.
Conclusion: Built on the CoD 4 engine, World at War retains that title’s polished presentation and pacing; stunning visuals, supported by highly produced set pieces and scripted moments immerse players in scary-real scenarios of orchestrated chaos.
Excerpt: series before, so when this little bundle showed up on my doorstep I was excited but also a little concerned. I was excited to finally give this series a whirl on one of the most powerful consoles ever but I was concerned for two reasons.