Reviews and Problems with Call of Duty: Black Ops II
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Call of Duty: Black Ops II: Uprising
28 December 2012
Summary: Monsters, magma, and mobsters, oh my! So far in Call of Duty: Black Ops II 's lifecycle, we've had one map pack , which wasn't quite the revolution that was promised to augment that expensive $50 Season Pass .
Excerpt: Another year, another Call of Duty . Activision's crown jewel is still going strong, despite the countless feelings of déjà vu each one tends to inspire. Don't get me wrong: I've stuck with the series since the very beginning.
Excerpt: The developers at Treyarch are asked every two years to produce a better game than the last. If the last game they produced was any other game, their task would be a much simpler one, however, this year they attempt to improve upon the wildly successful Call of Duty Black Ops.
Excerpt: I don't get why everyone seems to complain about the fact that a new Call of Duty game comes out every year? Yes an annual release makes it look like the same product over and over again but I am one of those who enjoys playing them.
Conclusion: I can say I’m more impressed by this game than any other Call of Duty game I have played before. When I first heard about this game I was like… “What they’re going to go into the future?” That means they will have to actually create a story and not just use historical references to build one around.
Excerpt: Right when you were thinking you could skip the annual Call of Duty release due to franchise fatigue or simply wanting to take a year off, Treyarch delivers one of the most full-featured and best games in the series.
Pros: The branching campaign story, Exploring the wide-open Tranzit Zombies mode, Customizing your multiplayer loadout with the "Pick 10" system
Cons: The unresponsive AI in the Strike Force Missions, Not having friends to play Zombies with, Players who use the Guardian Scorestreak effectively