Reviews and Problems with Call of Duty: Black Ops II
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Call of Duty: Black Ops II: Uprising
2 September 2013
Summary: So far in Call of Duty: Black Ops II 's lifecycle, we've had one map pack , which wasn't quite the revolution that was promised to augment that expensive $50 Season Pass . But of course, in true Activision fashion, we have three more to go before we call the Pass a wash, and next on the hot plate is Uprising . I'll cut to the chase: provided you're already a fan, it's one of the best Call of Duty map packs yet.
Summary: Treyarch has taken a unique approach to Call of Duty games that I've always admired. Essentially developing three games in one, their idea to meld campaigns, zombies, and multiplayer into one giant package in Black Ops II is intriguing, considering all three components feel fairly meaty in their own right.
Summary: If you're keeping score, Call of Duty: Black Ops II has offered up one so-so and one stellar map pack so far -- and now, we're on part three of the four-piece Season Pass, Vengeance . In typical Treyarch fashion, four maps are on the plate, alongside a new zombies level that takes place in an old west setting. All in all Vengeance gets the job done, and should scratch that itch until the arrival of Ghosts and next-gen consoles, even if it's far too safe for its own good.
Excerpt: You hear that? That’s the sound of another Call of Duty map pack marching to the field of battle. The latest Black Ops II map pack, Uprising, features four new multiplayer maps and a brand new zombie scenario called Mob of the Dead. Boasting celebrity voices, magma-filled maps and even a nod to the original Black Ops does this unique package make for a compelling purchase, or should you leave this DLC MIA?
Excerpt: The developers at Treyarch are asked every two years to produce a better game than the last. If the last game they produced was any other game, their task would be a much simpler one, however, this year they attempt to improve upon the wildly successful Call of Duty Black Ops. The latest installment in the Call of Duty series, Black Ops II by Treyarch games, hopes to positively contribute to one of the greatest franchises in console gaming history.
Summary: We've already had three quarters of the Season Pass on offer so far in Black Ops II 's lifespan, and we're finally on the last bit of DLC. Apocalypse is a curious prospect, with two remakes, two brand new maps, and a zombies map that features giant robots with the reunion of the original four World at War stars. But while Treyarch is generally known for their original map design, they played it a bit too safe here, and the package falls a bit flat.
Excerpt: I don't get why everyone seems to complain about the fact that a new Call of Duty game comes out every year? Yes an annual release makes it look like the same product over and over again but I am one of those who enjoys playing them. But unlike others, I am not engrossed on the multiplayer side of the game. I am more partial to the single player campaign and seeing how it unfolds.
Conclusion: I can say I’m more impressed by this game than any other Call of Duty game I have played before. When I first heard about this game I was like… “What they’re going to go into the future?” That means they will have to actually create a story and not just use historical references to build one around. Wasn’t quite sure how this would work or if it would work at all and I was pleasantly surprised.