Summary: I enjoy the series, but this game feels like a drag compared to 2 and 4. I have a feeling this was designed for 360 and the port left something to be desired. I would like to be able to customize the controls- I like the button layout better on the 360 version of COD2 so if you have both consoles you might choose it. I replay the others and don't bother with this one.
Flawed design make for a boring linear passive experience.
Dov Charney "creeper", Amazon
11 August 2008
Summary: The developers of COD3 also have done other console versions like COD Finest Hour on the PS2. This time they have a more powerful console to work with, resulting in improved graphics and sound, but not many other improvements. Lets get right to it. Pros - Good sound design - Authentic settings and battles - COD is a strong brand Cons - Unrealistic gameplay - Enemies respawn infinitely - "cardboard cut out" level design - you can see into buildings, but you can not go...
Summary: Got this game as part of my console purchase (along with R:FOM). Have been playing it exclusively for last few weeks after finishing COD1 and 2 on PC. Only playing single player version. Pro: Excellent graphics and sound. Con: Excessive use of Sixaxis gets tiresome and repetitive. Example: twisting the joysticks to control mortors/heavy weapons where simple movements would be more effective particularly when FPS targeting is somewhat troublesome with this controller.
Summary: The game is not RFOM. It has many weird graphical glitches like heat waves running over the part of someone's arm. The missions rely on an endless supply of respawning enemy. There are cutscenes that are really just bs and cannot be avoided. Gameplay isn't all that great. It is a touchy bit of control mechanics. I've seen better with older Medal of honor titles. In fact, this one reminds me of that series with some stepped up graphics and many inherent flaws in the game.