Excerpt: Known for its high speed races and brutally realistic crashes, the Burnout series has become a staple for any racing game fans out there. The genre was revolutionized with the 2008 installment, Burnout Paradise, which was the seventh game in the series. For the first time in series, Burnout included a totally open world design where players can play in any way that they want.
Pros: Open world design, Challenging races, Visually impressive
Excerpt: This is one of the most awesome games that i have ever played. that is due to the fact that there is no money in this game, no upgrades for vehicles, no boss!. i mean the racing game mentality uptill now was there was atleast one boss in every game. also i never got bored of this game cause once you start playing this, you'll never know as the time goes by.
Excerpt: So three weeks down on this 30 Reviews in 30 Days. We are winding down to the final reviews, and I am starting to see the light at the end of the tunnel. Don’t get me wrong; I am enjoying this feature, but doing a review a day when you have a full time job and church ministries can be a little rough. Still, it has been worth it, and the last few reveiws will be a lot of fun.
Excerpt: Criterion has had great post-launch support for Burnout Paradise. Â For a while, Criterion was releasing free updates that added a day and night cycle and bikes. Â While these updates were great, they seemed to lack a certain punch.
Excerpt: I was excited to get Burnout: Paradise in my hot little hands. I was amped from the second I selected the disc on my PS3's menu and the Burnout License Plate filled the screen while Guns and Roses' song, "Paradise City" filled the room. Luckily, Burnout: Paradise didn't disappoint... Burnout: Paradise is a very, very pretty game.
Excerpt: The current consoles allow for some truly amazing technical feats. Nowhere is this clearer than in Criterion's stunning, open-city racer Burnout Paradise. From the start you literally have the entire city at your disposal, with no load times, no menu screens and no hiccups - it's seamless. The big question then is not if what Criterion set out to do with the Burnout Paradise has been achieved, but if it was right to take it in this direction in the first place?