Summary: You can’t really play Bulletstorm wrong per se, but it’s a game in which "the point" is fairly easy to miss. Sure, you can run through its eight-hour campaign, relying on your default military assault rifle to blast through inexhaustible crowds of the game’s punk mutants and bloodthirsty soldiers. As your typical first-person shooting gallery, Bulletstorm holds its own, with a wealth of scripted “oh, shit!” moments and solid base mechanics that just feel right.
Conclusion: If we're being honest for a second, we were surprised. We thought this was going to be an ok game, gimmicky, but ok. Nothing special... boy were we wrong. Considering the sleuth of military shooters we've had recently (not that there's necessarily anything wrong with them), this is an incredibly welcome breath of fresh air. Never underestimate the simple need to let loose and cause some mayhem, and the skill shot system is exceptionally done.
Excerpt: From the moment you slip into Grayson Hunt's size 11 boots, you know what you're in for. Your vision is blurred from overindulgence in booze and the opening cut scene is a veritable swearathon. As you get to grips with the controls, you suddenly think, why use the handle when you can kick a door down or why press a keypad when you can mash it with a fist? This is the world of Bulletstorm and its complete and utter carnage.
Excerpt: Spitting molten curses at a rate that would certainly make Jerry Sadowitz proud, Bulletstorm crashes into the cosy FPS genre spraying broken glass and mutants aplenty. The entrance is vociferous and vehement in everyway, nonchalantly swinging at anything in the way but somehow also managing to charm with a remarkable lick of charisma that would make Hugh Jackman blush.
Excerpt: Like any other first-person shooter, Bulletstorm puts a big gun in your hands and asks you to kill people with it. This resonates with the audience in today's competitive market. Unlike other shooters, though, Bulletstorm goes to great lengths to encourage you to kill people in many different ways, using points and prizes as motivation and goading you on in a loud and obnoxious voice that seems blissfully unaware of the line between hilarity and offensiveness.