Excerpt: If ever there was a demo of a game that wasn’t a true representation of the finished product, Brutal Legend was it. The demo did show off that the game had its action, though what it didn’t showcase was that it was set in an open world and also had RTS elements. Being a hopeful sales attraction, shouldn’t a demo be a better example of what the actual game is all about?
Excerpt: Brutal Legend is the culmination of a lifelong obsession with metal, making entertaining games, and creating epic tales. Creator Tim Schafer has dreamed about this day for too long. Now that it’s arrived, we’re both praising the lords of rock and putting our controllers down early.
Summary: Brütal Legend is hilariously scripted, brilliantly imaginative, visually and aurally arresting, and frequently unpolished throughout its many varied approaches to gameplay. The game borrows endlessly from every genre you can think of: RPG story and upgrade systems, large-scale RTS battles, open world exploration, and everything in between. Many of those systems have flaws; simplification of each gameplay mechanic is so severe that it hurts the experience.
Excerpt: Brutal Legend is the latest game from development studio Double Fine, the team headed by adventure game legend Tim Schafer and behind 2005's superb platforming adventure game Psychonauts. As such Brutal Legend had been expected to be the next big thing in the 'different to anything else' genre - an area that Schafer specialises in.
Conclusion: Ultimately, Brutal Legend manages to paper over the cracks of its various shortfalls through sheer force of will, with the highlights proving engaging enough to keep you playing. For example, rolling across the heavy metal planes in The Deuce with Judas Priest blaring from your speakers is very nearly worth the price of admission alone, as is the wonderfully crafted script.