Conclusion: Concept: Continue Matt Baker's story by shooting and strategizing your way through the opening stages of Operation Market Garden
Graphics: Fantastic cutscenes, superb facial animations, and impressive use of depth of field, but the game suffers from serious texture pop-up
Sound: Earnest voiceovers and a solid theatrical score
Playability: Accommodating as can be.
Conclusion: Had Hell's Highway released closer to its debut behind closed doors, Ubisoft would have clearly had a must-own title on its hands. After all, with that much time to polish the squad mechanics, AI and gameplay nuances, Gearbox would certainly have it nailed. Instead, Brothers in Arms: Hell's Highway feels like Gearbox got distracted somehow, letting some things drop through the cracks or, worse yet, tinkering with them too much simply because they had so much time to do...
Pros: More emotional than previous games, Decent audio/video presentation, Great voice acting
Summary: Basing your game around Operation Market Garden -- a less-than-successful attempt by the Allies to push into the German industrial heartland -- is a bad omen. With a little hard work, however, this third game in the Brothers in Arms series survives to fight another day, albeit not exactly unscathed.
Excerpt: It took them quite a while, but Gearbox Software was finally able to finish the long-delayed Brothers In Arms: Hell's Highway . Announced many years ago for last generation consoles, Brothers In Arms: Hell's Highway is making its first debut on next gen (now gen?) hardware, but was the wait worth it? A game with that long of a development process surely has to be something special, right? Well... yes and no.
Conclusion: As a solo game Brothers In Arms: Hell’s Highway is amazing. The game has one of the best first-person shooters in the World War II genre. Online play is a problem, along with the framerate problems the game, mainly during cutscenes. Overall I think this is a great game, WW II nuts should defiantly pick this one up immediately.