Conclusion: Concept: Continue Matt Baker's story by shooting and strategizing your way through the opening stages of Operation Market Garden
Graphics: Fantastic cutscenes, superb facial animations, and impressive use of depth of field, but the game suffers from serious texture pop-up
Sound: Earnest voiceovers and a solid theatrical score
Playability: Accommodating as can be.
Excerpt: There's something peculiarly puzzling about gore in video games. Like chocolates in a box of Roses it can come in so many types. Gore can be completely stylised and over the top, like in upcoming black and white Wii game Mad World, for example. Or gore might be gritty and shocking, like in Grand Theft Auto IV. Gore works in video games because of the context it appears in. The gritty and realistic gore in GTA 4 works because the tone of the game is realistic and gritty.
Excerpt: It took them quite a while, but Gearbox Software was finally able to finish the long-delayed Brothers In Arms: Hell's Highway . Announced many years ago for last generation consoles, Brothers In Arms: Hell's Highway is making its first debut on next gen (now gen?) hardware, but was the wait worth it? A game with that long of a development process surely has to be something special, right? Well... yes and no.
Summary: Basing your game around Operation Market Garden -- a less-than-successful attempt by the Allies to push into the German industrial heartland -- is a bad omen. With a little hard work, however, this third game in the Brothers in Arms series survives to fight another day, albeit not exactly unscathed.
Conclusion: As a solo game Brothers In Arms: Hell’s Highway is amazing. The game has one of the best first-person shooters in the World War II genre. Online play is a problem, along with the framerate problems the game, mainly during cutscenes. Overall I think this is a great game, WW II nuts should defiantly pick this one up immediately.
Excerpt: First Impressions My reaction is War; one of the most devastating events in the human history; is nothing interpretable into any media. Not that it is not possible to write or make a motion picture or more importantly for our interest make a game out of it, but no story, film or a game can truly demonstrate what the soldiers had gone through.