Conclusion: Braid is the real deal: an innovative, creative, brilliant bit of near-solo games making that I can only hope is a sign of things to come. If you have not purchased this game yet, stop reading this and go do so. You'll thank me later.
Excerpt: It’s always easy to point to the PlayStation Network when one wishes to play some of the most original, artistically creative, and absorbing little video games on the planet. Many of them are exclusives but Jonathan Blow’s innovative and absolutely mesmerizing game was initially unavailable on the PSN, as it first debuted on the Xbox Live Marketplace way back in early August last year.
Excerpt: If there has been one great improvement everyone can agree upon about this generation of gaming over the last, it is probably the prevalence of PSN, XBL, and WW, which gives artistic little games a place to thrive. These online distribution systems allow for lesser known developers to try things outside of the box that can really pay off for us gamers. Braid is one of those games.
Summary: Last year, Xbox 360 owners were treated to one of the most unique and beautiful puzzle games ever crafted. Braid infused clever time mechanics into a traditional 2D platformer, paving the way for a memorable journey in which every obstacle required careful planning to overcome and every success was met with unbridled satisfaction. More than a year has passed since Braid was first released, but it has not dampened the enjoyment found in this special game one bit.
Pros: Expertly designed puzzles that offer a hefty challenge without being frustrating, Subtle art design that is beautiful but not distracting, A mature story with a powerful ending, Stirring score that perfectly complements the mood, Pin-point controls that let you focus on using your brain to solve puzzles
Cons: Costs more than most PlayStation Network games
Excerpt: Kyle and I have been watching (and occasionally playing) Braid for more than a year now. Since a fateful meeting with Jonathan Blow at E3 introduced me to the game, it’s been love at first sight. As anyone who asked me about indie games (and later XBLA games) can attest: I could never say enough nice things about Braid.
Excerpt: Le Xbox Live Arcade renferme bien des secrets : beaucoup de vieilleries poussiéreuses extirpées à moindre coût d'un passé vidéoludique lointain, quelques classiques habilement remis au goût du jour par des développeurs consciencieux et respectueux du public, mais aussi quelques titres inédits, sortis d'on ne sait trop où. Braid s'inscrit dans cette dernière catégorie.