Borderlands 2 PS Vita Review: one step forward, two steps back
17 May 2014
Summary: This is by all technicalities a working version of Borderlands 2 on the PlayStation Vita, but the dipping frame rate and the formatting miscues keep this game from bumping elbows with the best that the PS Vita has to offer. Though it's still missing a great deal of content, at least gamers can transfer their saves and still play this with one friend.
Pros: Mission-based gameplay superb in portable form, Fully customizable controls, Cross-Save appeals to veterans and casuals alike
Cons: Consistently low frame rate, Co-op limited to 2 players, Missing myriad of available content
Borderlands 2: Sir Hammerlock Versus the Son of Crawmerax
2 May 2014
Summary: After one of the longest tails for a game on the last-generation consoles, Borderlands 2 's DLC has finally come to an end. The fifth and final Headhunter pack is out, and it sends the Vault Hunters on vacation to the tropical Wam Bam Island. This release was a bit overshadowed by the recent announcement of Borderlands: The Pre-Sequel , which focused attention away from Borderlands 2 and onto the next entry.
Borderlands 2: Mad Moxxi and the Wedding Day Massacre
18 February 2014
Summary: Another holiday is upon us, which means another Borderlands 2 Headhunter pack. Previously, we celebrated Halloween with T.K. Baha's Bloody Harvest , Thanksgiving with The Horrible Hunger of the Ravenous Wattle Gobbler , and Christmas with How Marcus Saved Mercenary Day . This time around, Mad Moxxi teaches us a thing or two about love with the Wedding Day Massacre , just in time for Valentine's Day.
Summary: Borderlands 2 has had quite the long tail of content for a noncompetitive first-person shooter. Since its release a bit over a year ago, it has seen two additional characters , four story DLC packs , two level cap increases , widespread release of previously retailer-exclusive content , dozens of new cosmetic customization options, and most recently, the series of holiday-themed Headhunter missions. Like T.K.
Borderlands 2: The Horrible Hunger of the Ravenous Wattle Gobble
29 November 2013
Summary: Last month, the first Headhunter DLC pack for Borderlands 2 released, celebrating Halloween with T.K. Baha's Bloody Harvest . The Headhunter series aims to be quick and inexpensive, offering a couple of holiday-themed missions for just a few dollars apiece. Next in the series is the Thanksgiving flavored content, with a title as stuffed as our stomachs will be in two days: The Horrible Hunger of the Ravenous Wattle Gobbler .
Summary: Borderlands 2 's huge array of downloadable content has inarguably had its ups and downs. At its worst, we have seen simple cosmetic additions like new outfit colors and heads (which seem doubly silly considering the game's predominantly first-person perspective). At its best, we've experienced a truly heartfelt story inside of a substantial campaign addition, with a plethora of new enemies to fight in Tiny Tina's Assault on Dragon Keep .
Summary: Borderlands 2 is built upon the age-old axiom that if you throw enough money at a good idea it will become an even better one. And the original Borderlands was most definitely a good idea. Borderlands may have been about loot, but its sequel is about more. Watching each crate mechanically unfold and seductively present its contents still drives the game forward, but Gearbox now surrounds the loot-a-thon with a more colorful world, ingenious combat, and what is easily the...
Summary: The best downloadable content, in my experience, serves as a low-risk workshop to spitball and prototype new ideas. Sometimes those ideas pop up later in, say, sequels: it’s impossible to get from Dragon Age: Origins to Dragon Age II, for example, without incorporating some of the mechanics first introduced in Dragon Age: Awakenings . Or sometimes, DLC is a way to meet fan demands, to raise a level cap or introduce a weapons storage system into a loot-driven RPG.
Borderlands 2: Captain Scarlett and Her Pirate's Booty
2 September 2013
Summary: Borderlands has often been described, perhaps not unfairly, as "work." In the sense that it can be repetitive and monotonous, yes, but also in that it's largely driven by a kind of materialistic consumerism. There's not that big a difference between, say, farming Scorch for a Hellfire SMG and spending 40 hours per week doing data entry saving up for, I dunno, a new watch.