Summary: Borderlands 2 has had quite the long tail of content for a noncompetitive first-person shooter. Since its release a bit over a year ago, it has seen two additional characters , four story DLC packs , two level cap increases , widespread release of previously retailer-exclusive content , dozens of new cosmetic customization options, and most recently, the series of holiday-themed Headhunter missions. Like T.K.
Borderlands 2: The Horrible Hunger of the Ravenous Wattle Gobble
29 November 2013
Summary: Last month, the first Headhunter DLC pack for Borderlands 2 released, celebrating Halloween with T.K. Baha's Bloody Harvest . The Headhunter series aims to be quick and inexpensive, offering a couple of holiday-themed missions for just a few dollars apiece. Next in the series is the Thanksgiving flavored content, with a title as stuffed as our stomachs will be in two days: The Horrible Hunger of the Ravenous Wattle Gobbler .
Summary: Borderlands 2 's huge array of downloadable content has inarguably had its ups and downs. At its worst, we have seen simple cosmetic additions like new outfit colors and heads (which seem doubly silly considering the game's predominantly first-person perspective). At its best, we've experienced a truly heartfelt story inside of a substantial campaign addition, with a plethora of new enemies to fight in Tiny Tina's Assault on Dragon Keep .
Excerpt: Returning to Pandora for Borderlands 2's latest, Halloween-themed DLC sounds like a fantastic idea in principle, but it turns out to be a short visit marred by lots of frustration and very little reward. It’s commendable that Gearbox keep coming up with ideas to extend the life of the game, but taking less than two hours to rinse every ounce of gameplay means that hardened fans will find little to enjoy, and even mid-level players won’t get more than a single level up,...
Summary: Borderlands 2 is built upon the age-old axiom that if you throw enough money at a good idea it will become an even better one. And the original Borderlands was most definitely a good idea. Borderlands may have been about loot, but its sequel is about more. Watching each crate mechanically unfold and seductively present its contents still drives the game forward, but Gearbox now surrounds the loot-a-thon with a more colorful world, ingenious combat, and what is easily the...
Summary: The best downloadable content, in my experience, serves as a low-risk workshop to spitball and prototype new ideas. Sometimes those ideas pop up later in, say, sequels: it’s impossible to get from Dragon Age: Origins to Dragon Age II, for example, without incorporating some of the mechanics first introduced in Dragon Age: Awakenings . Or sometimes, DLC is a way to meet fan demands, to raise a level cap or introduce a weapons storage system into a loot-driven RPG.
Borderlands 2: Captain Scarlett and Her Pirate's Booty
2 September 2013
Summary: Borderlands has often been described, perhaps not unfairly, as "work." In the sense that it can be repetitive and monotonous, yes, but also in that it's largely driven by a kind of materialistic consumerism. There's not that big a difference between, say, farming Scorch for a Hellfire SMG and spending 40 hours per week doing data entry saving up for, I dunno, a new watch.
Borderlands 2: Tiny Tinaâ€™s Assault on Dragon Keep
25 June 2013
Excerpt: After swashbuckling with pirates, blowing things up with Mr. Torgue and going on safari with Sir Hammerlock, Borderlands 2, wraps up its DLC campaigns with a jab at fantasy roleplaying in Tiny Tina's Assault on Dragon Keep. Does Tina's turn at dungeon master make for an epic quest or is it a critical fail?