could have been a decent, if humdrum racer if left as just that. Unfortunately, Bizarre Creations lived up to their moniker and wound up with a Frankenstein monster of a game which tries too hard to please everyone (and winds up pleasing no one). If the developers had chosen one clear course of action and developed either a pure racer or a
style kiddie racing game, we might have had a better game on our hands here.
Pros: Attractive graphics, Online play
Cons: Blur, is schizophrenic: the aptly named “Bizarre Creation” clearly couldn’t decide what they wanted to shoot for here., Extremely annoying to lead for the entire game, only to be blown away by the computer in a cheap last second save. Lazy developing at its worst.
Excerpt: Viruses really are the bain of a PC user’s life. Get one and you’re guarenteed to spend hours deleting files, losing documents and inevitably either losing all your valuable files, resinstalling the Operating System or spending inordinant amounts of time fixing the problems. If only you could climb into the computer and physically kill the virii one by one in open warfare, wouldn’t that be good?
Conclusion: All of these pieces combined, once again, leaves us with an odd result. Aptly named, Blur tries to unclear the line between kart and sim, but in the process may leave many racing enthusiasts of both sorts uncomfortable. The large number of options available does not take into account the more casual demographic, but likewise gives the “hardcore” more room to play with.
Excerpt: I didn't like the idea of Blur. Ever since I was told about Bizarre Creations' first game for Activision, I couldn't help but feel disappointed. I love PGR. PGR2 is one of my all-time favourite games and the studio's last game in the series, PGR4, is up there with the best racers available for the Xbox 360. Those titles were all about finding the fine line between precision and style, pitting you and your chosen car against the challenges of real city courses.
Excerpt: I�ve been a fan of Bizarre Creations for years, namely their work on the Project Gotham series; despite my lack of patience for simulation style racers. When Blur was announced, I was very excited to get my hands on a racer that was created to capture the car combat elements of games like Twisted Metal and Mario Kart, while still retaining the highly polished graphic engine of their previous car titles.
Excerpt: The best way to describe Blur, a new game from the developers of Project Gotham Racing, is basically this: Blur is a gateway drug for everyone tiring of the kart-racing shtick. Having not heard too much about Blur prior to its release, I opened the box knowing only that it was developed by Bizarre Creations, the studio that made stylistic racing and Kudos synonymous with an awesome multiplayer experience. Really, what more did I need to know?
Excerpt: Blur had a great marketing campaign. Cutesy little characters racing around in a faux Mario Kart or Mod Nation Racers style with cutesy little cars firing cutesy little weapons. Then one little ball of adorable pulls over, gets out, and watches real licensed cars racing asphalt streets with destructive weapons. The theme: Mario Kart grows up. Sadly, the game doesn’t quite live up to the awesomeness of that campaign.
Conclusion: While there is nothing extraordinary about Blur, it does deliver the goods packaged in a fast paced adrenaline rush. Action race fans desiring something that’s not cutesy like Mario Kart or Mod Racers will appreciate the hardcore gameplay, and being able to drive licensed cars. Though you’ll learn the ropes in the solo mode, the best part of Blur is the multiplayer modes that are truly addicting.
Conclusion: Blur is a great racing game. It's at its greatest when you're playing it online against other people, but even offline there's more to things here than just a kart racer with licensed cars. Definitely give this one a shot.