Summary: It has been the year of fighting games. Dragon punches, quarter turns, blocks, double jumps, ultras, aerials, health bars, tag teaming, crossovers, and a whole lot more means it's practically 1997 all over again. Know what else that means?
Summary: Continuum Shift, the second entry in Arc System Works's BlazBlue series, is a high-speed 2D fighter that bears more than a passing resemblance to the developer's previous fighting game, Guilty Gear.
Pros: Fast, smooth, aggressive fighting action, Online play picks up single-player slack, Beautiful 2D graphics and solid soundtrack
Cons: Single-player is as hollow as ever, Learning curve may intimidate new players, Still exists in the shadow of Guilty Gear
Conclusion: With Super Street Fighter IV and now BlazBlue: Continuum Shift, $40 seems to be the going rate for fighting game follow-ups that add enhancements and refinements rather than provide the amount of new content that would justify full price.
Pros: Terrific roster with incredibly varied characters, Very deep fighting mechanics, Beautiful and distinctive visuals, New Tutorial and Challenge modes make the action more accessible, Great online competition.
Cons: Still daunting and difficult for newcomers, Weak storytelling, Only three new characters.