Reviews and Problems with BlazBlue: Calamity Trigger
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Blazblue: Calamity Trigger
5 August 2010
Conclusion: Staggeringly beautiful and with a surprisingly gentle learning curve, Blazblue has much going for it, but its delayed release means it is unlikely to generate anywhere near the sales it arguably deserves. Those players that have not already moved on to Super Street Fighter IV will surely move on for Continuum Shift in a matter of months; let’s hope we’re not left nine months behind again the next time.
Excerpt: These days, 2D sprite based gaming is on the verge of being an endangered species. True, they may do little to tax the might of the modern consoles, but well crafted 2D art has a charm that developers often fail to translate into the third dimension. Guilty Gear developer Arc System Works is one of the few supporters of 2D gaming in this age, and their latest release, BlazBlue: Calamity Trigger has typically lovely aesthetics.
Excerpt: Somehow, this deceptively simple fighter with fewer than 10 moves per character has the depth of an ocean. Even the story mode is deceptively complicated, and all the more rewarding for it. Moreover, the combat is complex, and the characters are interesting in battle and out. Blazblue is a fighter of the highest caliber, and a truly rewarding experience.
Excerpt: It's these little gems that generally go under the radar and although the previous game by developers Arc System Works, Guilty Gear had a strong following, we're expecting this to be smashed. This is of course due to their latest title, BlazBlue: Calamity Trigger that features 2D fighting at its best, thanks to its hand drawn graphics and classic sprite animation.
Excerpt: Learning curves are a bitch. And Arc Systems' learning curves are even bitchier. And when it comes to learning everything in an Arc Systems beat-em-up to play it competently then, well, the game is going to make you its bitch. Thankfully, though, the limited edition comes packaged with a DVD that explains just what the hell is going on with all the characters.
Excerpt: Arc System Works have been making 2D fighting games since 1998 when they released the first game in the successful Guilty Gear series which has gone on to spawn a large number of expansions and spinoffs. BlazBlue (pronounced Blaze Blue), however, is a brand new game with a brand new universe of strangeness.
Excerpt: I have played a lot of fighters in my day. Street Fighter, Mortal Kombat, Tekken… you name ‘em, I’ve most likely played ‘em. However, there was one franchise that slipped my grasp — only one that I had never played: Guilty Gear. I don’t know how or why, but Guilty Gear and I never crossed paths. I somehow missed every fighter Aksys had to offer. It never stood out to me as a series that, as a fighting game fan, I had to play no matter what.
Summary: BlazBlue: Calamity Trigger is a 2D fighter featuring twelve, extraordinarily detailed, hand-drawn characters in true HD glory, each with unique “Drive” attacks that can turn the tide of battle instantly.
Excerpt: First Impressions My reaction is The fighting game genre has to be the hardest genre to start a new IP in. Hardcore fighting game fans are usually loyal to their favorite franchise or developer and rarely give newcomers a shot. It’s also incredibly hard to keep a fighting game balanced, fun, and offer something new that Street Fighter or Tekken hasn’t done already.