Reviews and Problems with Bladestorm: The Hundred Years' War
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Bladestorm: The Hundred Years' War
7 June 2012
Excerpt: With Bladestorm: The Hundred Years’ War the Japanese game developer Koei for the first time in history launches a truly new game, instead of the x-th sequel in their extremely repeptitive – though very successful – Samurai Warriors and Dynasty Warriors series.
Excerpt: If you're a strategy buff, chances are, you're a big fan of Koei. The publisher has always worked to deliver some of the deepest strategy games ever on consoles, and they've been doing this on a consistent basis ever since the original PS2 launch title,
Summary: It's raining swords. Koei's push into European history self-destructs.
Pros: Bowling through battalions of infantry is chaotic and fun; good number of troop types; lots of units on the screen at once; there's music; game provides some token historical context.
Cons: Incomplete strategy or action elements; Bladestorm doesn't provide enough tools to develop meaningful tactics; one-button combat; unresponsive AI resolves enemies to being sword-fodder; no competitive or co-op modes (online or local); ability- and unit-development systems inconsistent and unclear...
Summary: Typical Koei visuals, tons of characters on the screen at once and very hectic action in general, but boring drab environments Fantastic soundtrack helps set the mood, but this is balanced out by the absolute worst voice acting I have ever heard in this generation of games.