Reviews and Problems with Bladestorm: The Hundred Years' War
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The Armchair Empire
11 March 2010
Conclusion: feudal lords were no longer as important, and mercenaries stepped onto the scene, which also allowed for permanent standing armies in Europe, something that had not been seen in the region since the fall of the Roman Empire. Hopefully Bladestorm will touch on some of these historical issues in game, and not just be a grand, sword-swinging opera.
Excerpt: Koei are the undeniable masters of the action-strategy battlefield game. While that in itself is quite some accomplishment, the Japanese developer has actually managed to dominate the niche genre by producing the vast majority of its content. From Dynasty Warriors to Kessen III, the studio has produced every significant battlefield game outside of the colossal isometric RTS and turn-based genres, but despite favourable reviews, the best of their output has never done as...
Excerpt: War is hell, according to some. Makes 100 years of it seem like a rather large pain, doesn't it... Still, when a quarrel over succession to the French throne back in the early 14th century got out of hand, that's what we got. That's also where (and when) Koei wants to take you. The ancient China and feudal Japan of Dynasty Warriors and Samurai Warriors need a bit of a break from time to time, after all.
Excerpt: If you're a strategy buff, chances are, you're a big fan of Koei. The publisher has always worked to deliver some of the deepest strategy games ever on consoles, and they've been doing this on a consistent basis ever since the original PS2 launch title,
Summary: It's raining swords. Koei's push into European history self-destructs.
Pros: Bowling through battalions of infantry is chaotic and fun; good number of troop types; lots of units on the screen at once; there's music; game provides some token historical context.
Cons: Incomplete strategy or action elements; Bladestorm doesn't provide enough tools to develop meaningful tactics; one-button combat; unresponsive AI resolves enemies to being sword-fodder; no competitive or co-op modes (online or local); ability- and unit-development systems inconsistent and unclear; dull presentation feels recycled from an old engine; cut-scenes and storytelling are nearly non-existent.
Conclusion: BLADESTORM is a fresh start, but the new gameplay ends up being repetitive. For fans of the series, it's probably a safe purchase. New players might not enjoy the grind, and the presentation doesn't do a great job at convincing them not to.
Conclusion: Bladestorm: The Hundred Years’ War blijft dus steken in de goede bedoelingen. De gameplay is boeiend voor even, maar wordt daarna heel repetitief. Fans van dergelijk no-nonsense gehak, kunnen echter hun hartje ophalen. Ook op technisch vlak breekt de game geen potten. Wie zin heeft in een actiespel dat zich afspeelt in een pseudohistorische setting, overweegt beter het sterk gehypete maar oerdegelijke Assassins’s Creed.