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Bladestorm: The Hundred Years' War
6.4 out of 10

Bladestorm: The Hundred Years' War

One of three initial PlayStation 3 games produced by the Read more

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Reviews and Problems with Bladestorm: The Hundred Years' War

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Overall 6

Bladestorm: The Hundred Years' War

7 June 2012
  • Excerpt: With Bladestorm: The Hundred Years’ War the Japanese game developer Koei for the first time in history launches a truly new game, instead of the x-th sequel in their extremely repeptitive – though very successful – Samurai Warriors and Dynasty Warriors series.
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The Armchair Empire
11 March 2010
  • Conclusion: feudal lords were no longer as important, and mercenaries stepped onto the scene, which also allowed for permanent standing armies in Europe, something that had not been seen in the region since the fall of the Roman Empire.
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Bladestorm: The Hundred Years' War Review

18 April 2008
  • Excerpt: Koei are the undeniable masters of the action-strategy battlefield game. While that in itself is quite some accomplishment, the Japanese developer has actually managed to dominate the niche genre by producing the vast majority of its content.
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Bladestorm: The Hundred Years War

15 January 2008
  • Excerpt: War is hell, according to some. Makes 100 years of it seem like a rather large pain, doesn't it... Still, when a quarrel over succession to the French throne back in the early 14th century got out of hand, that's what we got. That's also where (and when) Koei wants to take you.
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Overall 6
Gameplay 6
Graphics 5
Sound 6
Control 6
Addiction 6

Expert Review

PSX Extreme
2 January 2008
  • Excerpt: If you're a strategy buff, chances are, you're a big fan of Koei. The publisher has always worked to deliver some of the deepest strategy games ever on consoles, and they've been doing this on a consistent basis ever since the original PS2 launch title,
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Bladestorm: The Hundred Years' War

31 December 2007
Overall 5

Bladestorm: The Hundred Years' War

Auracore MediaWorks
28 November 2007
  • Summary: It's raining swords. Koei's push into European history self-destructs.
  • Pros: Bowling through battalions of infantry is chaotic and fun; good number of troop types; lots of units on the screen at once; there's music; game provides some token historical context.
  • Cons: Incomplete strategy or action elements; Bladestorm doesn't provide enough tools to develop meaningful tactics; one-button combat; unresponsive AI resolves enemies to being sword-fodder; no competitive or co-op modes (online or local); ability- and unit-development systems inconsistent and unclear...
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Overall 8

A Century of Switching Sides

18 November 2007
  • Conclusion: BLADESTORM is a fresh start, but the new gameplay ends up being repetitive. For fans of the series, it's probably a safe purchase. New players might not enjoy the grind, and the presentation doesn't do a great job at convincing them not to.
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Overall 8
Design 7
Gameplay 8
Storyline 8

Bladestorm: The Hundred Years War

16 November 2007
  • Excerpt: Somehow Koei manages to release what feels like the exact same game multiple times every year. The Dynasty Warriors series and all of its spinoffs look and play very similar, whether they’re set in ancient Japan, ancient China, or the fictional Gundam universe.
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Overall 4

Bladestorm: The Hundred Years' War

6 November 2007
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