Reviews and Problems with Bladestorm: The Hundred Years' War
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Bladestorm: The Hundred Years’ War
7 June 2012
Excerpt: With Bladestorm: The Hundred Years’ War the Japanese game developer Koei for the first time in history launches a truly new game, instead of the x-th sequel in their extremely repeptitive – though very successful – Samurai Warriors and Dynasty Warriors series.
Conclusion: feudal lords were no longer as important, and mercenaries stepped onto the scene, which also allowed for permanent standing armies in Europe, something that had not been seen in the region since the fall of the Roman Empire.
Excerpt: Koei are the undeniable masters of the action-strategy battlefield game. While that in itself is quite some accomplishment, the Japanese developer has actually managed to dominate the niche genre by producing the vast majority of its content.
Excerpt: War is hell, according to some. Makes 100 years of it seem like a rather large pain, doesn't it... Still, when a quarrel over succession to the French throne back in the early 14th century got out of hand, that's what we got. That's also where (and when) Koei wants to take you.
Excerpt: If you're a strategy buff, chances are, you're a big fan of Koei. The publisher has always worked to deliver some of the deepest strategy games ever on consoles, and they've been doing this on a consistent basis ever since the original PS2 launch title,
Summary: It looks like Koei has finally exhausted Asia. The publisher best known for its takes on Chinese and Japanese history heads to Europe with Bladestorm: The Hundred Years' War. The game is a look at the bloody conflict that spawned a few classic Shakespearean plays and the legend of Joan of Arc.
Pros: Easy-to-use controls for commanding companies of troops, Great idea to blend arcade action with squad combat
Cons: Campaign just recycles the same style of battles over and over again, No strategic depth or arcade satisfaction, Ineffective artificial intelligence, Dated visuals and sound
Summary: It's raining swords. Koei's push into European history self-destructs.
Pros: Bowling through battalions of infantry is chaotic and fun; good number of troop types; lots of units on the screen at once; there's music; game provides some token historical context.
Cons: Incomplete strategy or action elements; Bladestorm doesn't provide enough tools to develop meaningful tactics; one-button combat; unresponsive AI resolves enemies to being sword-fodder; no competitive or co-op modes (online or local); ability- and unit-development systems inconsistent and unclear...
Conclusion: BLADESTORM is a fresh start, but the new gameplay ends up being repetitive. For fans of the series, it's probably a safe purchase. New players might not enjoy the grind, and the presentation doesn't do a great job at convincing them not to.
Excerpt: Somehow Koei manages to release what feels like the exact same game multiple times every year. The Dynasty Warriors series and all of its spinoffs look and play very similar, whether they’re set in ancient Japan, ancient China, or the fictional Gundam universe.