Summary: Blacklight: Tango Down's main draw is the customizable weapons, which would be pretty awesome... if any of the attachments amounted to anything. Other than that, it's a fairly basic online FPS with clichéd story, ranks, level unlocks, different game modes, some varied (but boring) maps, and a single-player mode that nobody cares about. There are far better FPS games on the 360, but there are far worse, too.
Summary: BlackLight: Tango Down is hand down, the worst first person shooter I've ever played. Something to mention before I start the actual review is that BlackLight: Tango Down plays worse than Modern Warfare 2, and trust me, that's saying something. The Graphics are muddy, poorly done, and hard to look at, even though it's using the unreal engine.
Summary: This game would have been a decent shooter, but it is crippled by bugs and lag issues that make the game almost entirely unplayable to a good portion of their consumer base. Normally, when there is a debilitating bug present in a game that makes the game unplayable, developers rush to patch it within a few days. Zombie Studios, however, dragged their feet long enough delaying this essential patch that their player base has nearly completely dried up.
Summary: The game is a pretty simple shooter, mostly based in small environments. It promises a lot of fun by it's quick action, fast paced, except when loading and migrating hosts; issues with the online play by the lag, and the frustration when a room crashes as you receive nothing, not to mention that the aiming system could be improved.
Summary: Backlight tango down is basically a the multiplayer for call of duty with a little sci-fi mixed in. when it first was released I was all over it. The game is loads of fun, has great graphics (for a dlc title) and is full of unlockables that will take a lot of time invested to get. But looking back, this title was not enough to hold my attention for long.