Summary: BioShock Infinite is a master class in storytelling. With exceedingly fun gameplay and combat, a beautifully intriguing world to explore, and an extremely impressive cast of characters, BioShock Infinite stands as one of the best first-person shooters ever made.
Pros: Incredibly well-crafted atmosphere and intriguing world to explore, The terrific cast and thought-provoking story, The fun, easy-to-learn gameplay and combat
Cons: The mediocre A.I., Some minor glitches that break the smooth gameplay, storytelling, Like many great fantasy stories, some disjointed plot elements and holes create confusion
Excerpt: Most big-budget action games will eventually try to push forward a little moral to the story, but the message is rarely very useful, isn't it? Do you really take away anything from a Call of Duty game, something that really adjusts your worldview? Does Borderlands instill in you a feeling of brotherhood?
Summary: Despite being over a year old, Rapture shines through the dark sea like a lighthouse on a foggy night. 2K Games has delivered on its promise in providing PS3 owners with an equally impressive port as the original.
Pros: Visually mesmerizing, Unique gameplay experience, A story worth living
Cons: Framerate hitches, Collision detection can prove frustrating
Excerpt: BioShock for the PS3 isn't exactly a moot point, but it's definitely a footnote compared to the original's huge footprint. BioShock is of course the hugely successful, widely admired successor to System Shock. Made by a lot of the team members from Irrational who worked on the adventures of Shodan, BioShock takes what it wants from System Shock's legacy and leaves the rest behind, picking up a new, hip, art deco-inspired design along the way.
Excerpt: "Is a man not entitled to the sweat of his brow?" Is a gamer not entitled to an excellent port of one of 2007's greatest games? Of course, they are. BioShock has finally made its way onto the PlayStation 3 console and it is every bit as amazing and wonderful as it was a year ago. 2k Marin and Digital Extremes mostly handled the port and the most noticeable difference is that there is no difference. It just as it was a year ago.
Excerpt: Once every year or two, a game comes along that you just have to keep in your collection. Whether you play it to death and complete it or not, it has to stay on the shelf just in case you fancy trying your hand at it once more when you get a spare minute. In 2007, BioShock was that game. 2k Games’ beautifully realised first person shooter entranced everyone who played it, and tried its darnedest to scare the wits out of them.