Excerpt: Compared to the stories that have defined the series thus far, Minerva's Den, the first and only story-based DLC for the Bioshock series, is like a lightning novella--quick and punctuated. While we'd be remiss to state that the source material is littered with filler, it's safe to say that Minerva goes straight for the jugular. Things start similarly enough.
Excerpt: In a landscape populated by bald space marines, helmeted heroes, and military mavericks, 2007's journey under the sea with a blank-slate named Jack was a refreshing shock to the system. An impressive setting, an uncanny atmosphere, and a humdinger of a dilemma with what to do with these creepy little girls put BioShock on the shortlist the year's best. Three years later, we once again return to Rapture. Has it fell to rust, or is this series airtight?
Conclusion: BioShock 2 is not a departure from the original game as its takes a lot of the gameplay mechanics, tweaks them, and improves on what was already there. The new storyline is a lot less complex as the original game but that is give you’re more playing time and less time trying to understand what’s going on. The upgraded moral barometer that is used in the game may give you pause or a second thought when it comes to killing certain people in the game.
Excerpt: Ben and I bring you another dual review where we weigh in on Bioshock 2 individually. Ben focuses on the actual game, such as its story, controls, and mechanics. Meanwhile I get technical and tell you that this game sounds absolutely amazing, but doesn't look nearly as nice. Having said that, Bioshock is a property that has cemented itself into the minds of gamers earlier on in this generation.
Excerpt: as a masterwork of videogame narrative and design – a title that set the bar for how stories in games should be told, how players should be allowed to experiment in play, and the kinds of worlds gamers should expect from developers in the future. It was a self-contained, almost perfect game that didn’t necessarily warrant any further additions in the form of sequels or spin-offs.
Excerpt: Anyone who says BioShock didn’t need a sequel is a liar. The fact the first game was such a huge success may have been a surprise, but all it really meant was that a follow-up would do just as well, if not better, at retail. Almost as soon as it was announced, BioShock 2 was unfairly tagged with a stigma that it would never live up to the original.
Conclusion: I'm impressed that a game company identified a working formula and went with it. Bioshock 2 works because Bioshock worked. It's nice to see 2K Games got the story right, as it works well with the ending of the first Bioshock. As for the gameplay, it's essentially the same, but improvements with weapons and plasmids makes it a little deeper. The addition of multiplayer just ices this cake and gives you a little more reason to add Bioshock 2 to your library.
Excerpt: Written by Zack Cain and Seb Parker . The mere mention of the name BioShock 2 had us eagerly awaiting our return to Rapture, but not everyone shared our enthusiasm. You see, many people have taken BioShock and Rapture into their hearts and consider it one of the best, if not the best game to be released in recent years. So why the big uproar?