Excerpt: I’ll admit it: it was with some resemption that I went down in the underwater world of Rapture for a second time. Although I was never completely convinced by the gunplay in the original game, its unique setting and atmosphere were not easy to forget.
Summary: The sequel, be it book, movie, game or even album, fans always want the chance to recapture the magic of discovery a second time. In the gaming world often a sequel means some cosmetic changes and a few innovations and that’s good for most.
Conclusion: BioShock 2 sets out to make a name for itself, and overall it does. It improves on the original's gameplay while telling two different stories across modes. The experience isn't as powerful at the end, but the Little Sister bond makes up for that.
Excerpt: When I played the original Bioshock back in 1997, it hit me personally. Not just because it was the game I played when I suffered my first Red Ring of Death, but it brought back memories of another great series I used to play on the PC, System Shock.
Conclusion: I'm impressed that a game company identified a working formula and went with it. Bioshock 2 works because Bioshock worked. It's nice to see 2K Games got the story right, as it works well with the ending of the first Bioshock.
Conclusion: BioShock 2 is an enjoyable experience in its own right regardless of the few niggles which hold it back from being a true masterpiece. The game is unmistakeably more focused on combat than its predecessor, whose shadow it fails to step away from due to lack of atmosphere courtesy of a removed sense...
Excerpt: Many people had mixed feelings when 2K Games announced that they would be making a sequel to BioShock . I was among them. I worried just how a game with such an original concept, a surprisingly beautiful, yet creepy atmosphere, and no intentions for a continued story could be followed up.
Summary: Rapture, Andrew Ryan's failed utopia under the sea, remains one of gaming's most compelling worlds to inhabit, and BioShock 2 does a great job of drawing you in and making you feel right at home.
Pros: Rapture is as hauntingly gorgeous as ever, Tons of weapon and enemy variety, Hacking tool keeps gameplay flowing, Sound design is ridiculous
Cons: Story structure = missed opportunity, Uses Rapture as a crutch too often, Multiplayer works but feels vestigial
Excerpt: Bioshock multiplayer probably wasn’t too high up on the list of things we wanted to see included in Bioshock 2 given that it was everything apart from the guns that really made the game (and its sequel) really stand out.
Excerpt: Does the smoking ban still apply in Rapture? Time to find out… Rapture; a haven for the driven, a spectacle for the masses and a prison for the now drug dependent inhabitants. Three years ago Bioshock threw us into the twisted underwater brainchild of Andrew Ryan as a naive outsider, an unwelcome...
Pros: Rapture is every bit has immersive as it was before, Gameplay is more fluid and intense, Impressive soundtrack adds to the atmosphere, Addictive aspects make fantastic multi-player
Cons: Story isn’t quite on par with the first, More characters are needed for multi-player, Familiarity can break the tension it creates