Conclusion: Bionic Commando is a decent enough stab at revamping an old IP for current-gen consoles and is likeable enough to warrant a thorough playthrough. There’s a fairly nice multiplayer mode included too, which successfully transfers Spencer’s abilities over to your own non-descript bionic soldier that you can play as online.
Conclusion: Finalement, Bionic Commando aura payé le prix de sa non-immédiate accessibilité. Car aux Etats-Unis, le jeu a effectivement fait un four . Peut-être bien que cela doit être imputé au choix curieux d'avoir uniquement proposé un aperçu du mode multijoueur dans la version démo. Ou bien, serait-ce parce que le soft des studios Grin n'a pas été capable d'offrir un plaisir fort d'entrée ? Il ne mérite en tout cas pas tel dédain, assurément.
Pros: Comme au temps des 16 bits..., ... place à l'action !, Un level design que l'on salue, Une marge de progression appréciable
Cons: Comme au temps des 16 bits..., ... mais en plus cher et pas assez développé, Beaucoup de décès à prévoir, la difficulté aidant, Des premières parties frustrantes, Les temps de chargement
Summary: In 2008, Capcom rebooted the Bionic Commando franchise with two remarkably disparate approaches. On one end of the spectrum was the third-person action retail title, Bionic Commando , which found ex-Faith No More singer Mike Patton growling profanities and tossing cars at enemy soldiers. On the other was Bionic Commando Rearmed , a digital download title that title that adhered closer to the original game’s formula.
Excerpt: Check out the video review. In the past few years, Capcom has taken great strides to make sure no one has forgotten about their classic titles. With the release of Bionic Commando Rearmed , they've established how retro games can be moved to the current generation without actually changing the gameplay.
Excerpt: In the Summer of 2008, Capcom treated us to Bionic Commando Rearmed, a downloadable remake of the original NES game. Much like it's big brother, the full-fledged sequel, Rearmed was also developed by GRIN, and for those unfamiliar with the background of the franchise, it made for a good history lesson. Nine months have passed by, and we now have the release of Bionic Commando, putting an end to its numerous delays.
Excerpt: Capcom primed us for a new foray into the world of Bionic Commando with last year's remake of the NES classic. Now, we have its home console sequel. With its focus on bionic arm-play, plus its multitude of references to its source material, Bionic Commando clearly talks the talk. But does it meaningfully modernize its predecessor's age old game mechanics, or is it merely preying on our nostalgia?