Excerpt: After a few years in development, the first fully 3D remake of Capcom’s 1988 Bionic Commando has been released (not to be confused with Bionic Commando: Rearmed), bringing with it not only the series’ unique brand of level traversal – in the form of a ‘grappling hook’ arm used to zip-line from ledge to ledge, or overhang to overhang – but an entire fleshed out 3D world and third-person perspective along with it.
Summary: Bionic Commando features Nathan Spencer, a government operative who represents the ultimate fusion of man and machine. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.
Summary: Bionic Commando is a lot of things. It's an exciting action game full of great set pieces. It's a great way to demonstrate how much fun swinging around a destroyed city can be. It's a great way to show off your art talents and ability to remix classic music. But try as it might, it is NOT as good as the original game. You'll have a lot of fun with this new Bionic Commando, but he ultimately plays it safe in his first adventure in twenty years.
Conclusion: It’s this intention and lack of compromise that is Bionic Commando’s saving grace, a game that seems to acknowledge the current state of the industry whilst pretending that none of it – the photo-realism, the open worlds – is actually happening. To set Bionic Commando against any of the current and forthcoming crop of superlative action games (inFamous, Uncharted 2) would be unfair and slightly missing the point.
Excerpt: Оригинальная игра Bionic Commando вышла на аркадных автоматах еще в 1987-м году. Через год ее портировали на самую популярную консоль тех времен - NES (в странах бывшего СССР известную как Dendy) и с тех пор ей не особо везло на продолжения.