Conclusion: Bionic Commando is a decent enough stab at revamping an old IP for current-gen consoles and is likeable enough to warrant a thorough playthrough. There’s a fairly nice multiplayer mode included too, which successfully transfers Spencer’s abilities over to your own non-descript bionic soldier that you can play as online.
Excerpt: When you're propelling Spencer at great speed around the various environments in Ascension city, linking together swings with the fluidity of a prize-winning chimp acrobat, Bionic Commando is a great deal of fun. The thrill of leaping into a giant chasm, only to latch on to a ledge moments before you prepare to smash into the ground with great force is something that few games can offer.
Excerpt: Capcom likes to take their time. After two decades of waiting to see what happened to my favorite mechanically-enhanced, Nazi-killing super soldier, "Rad" Spencer is back to kick ass and swing around. Fans have been waiting too long for Bionic Commando to make its comeback, but it is finally here and while the feelings are mixed, it is great to see Capcom making genuinely unique games. Visually, Bionic Commando looks amazing.
Summary: In 2008, Capcom rebooted the Bionic Commando franchise with two remarkably disparate approaches. On one end of the spectrum was the third-person action retail title, Bionic Commando , which found ex-Faith No More singer Mike Patton growling profanities and tossing cars at enemy soldiers. On the other was Bionic Commando Rearmed , a digital download title that title that adhered closer to the original game’s formula.
Conclusion: Finalement, Bionic Commando aura payé le prix de sa non-immédiate accessibilité. Car aux Etats-Unis, le jeu a effectivement fait un four . Peut-être bien que cela doit être imputé au choix curieux d'avoir uniquement proposé un aperçu du mode multijoueur dans la version démo. Ou bien, serait-ce parce que le soft des studios Grin n'a pas été capable d'offrir un plaisir fort d'entrée ? Il ne mérite en tout cas pas tel dédain, assurément.
Pros: Comme au temps des 16 bits..., ... place à l'action !, Un level design que l'on salue, Une marge de progression appréciable
Cons: Comme au temps des 16 bits..., ... mais en plus cher et pas assez développé, Beaucoup de décès à prévoir, la difficulté aidant, Des premières parties frustrantes, Les temps de chargement
Excerpt: After a few years in development, the first fully 3D remake of Capcom’s 1988 Bionic Commando has been released (not to be confused with Bionic Commando: Rearmed), bringing with it not only the series’ unique brand of level traversal – in the form of a ‘grappling hook’ arm used to zip-line from ledge to ledge, or overhang to overhang – but an entire fleshed out 3D world and third-person perspective along with it.
Summary: Bionic Commando features Nathan Spencer, a government operative who represents the ultimate fusion of man and machine. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.