Conclusion: A step back from the first game, lacking the retro appeal and suffering from what seems to be lazy level design and a paucity of textures. It's still fun to swing around, just not for the half-dozen hours it takes to slog through the whole experience.
Summary: The 8-bit hero with the ass-kicking appendage returns and -- as you've probably heard -- he can now jump. The new feature will probably polarize players, but it's ultimately a welcome addition once you've mastered it. Whether swinging or jumping, though, there's no denying the appeal of Bionic Commando: Rearmed 2's stunning presentation and addictive, arcade-y platforming action.
Pros: He finally jumps, Super-slick presentation values, Cool boss battles, Content aplenty
Cons: Insta-deaths, Some might consider the fact he can jump sacrilege
Excerpt: At the bottom of the crumbling tower that was once the mighty Bionic Commando, a culprit for the collapse was found: the jump button. It seems like such an innocuous inclusion. After all, there's no genre where vertical locomotion is more appropriate than in a 2D platformer, and more diverse movement options could lead to fresher level design. But Bionic Commando's most noteworthy characteristic was that its protagonist, Rad Spencer, couldn't jump.
Pros: Lots of replay value and bonus content, Eye-catching visuals with plenty of neat effects
Cons: Sluggish controls undermine all of your actions, Chaotic, directionless level design, Cannon-fodder enemies are a waste of time, Cheap deaths
Conclusion: The controls are a serious problem in Rearmed 2, and slapdash level design doesn't do you any favors. The levels in this game are sprawling obstacle courses that hide secrets, alternate routes, and surprises in bountiful supply, and when you have a good rhythm, it's possible to appreciate the intricate nooks and crannies that could have made exploration interesting.
Pros: Lots of replay value and bonus content, Eye-catching visuals with plenty of neat effects.
Cons: Sluggish controls undermine all of your actions, Chaotic, directionless level design, Cannon-fodder enemies are a waste of time, Cheap deaths.
Excerpt: was a big name back in the day, and Capcom tried to resurrect it in two distinct forms this generation. The first was the ill-fated, full-3D title for consoles that fell well short of expectations, but the second was the super fun downloadable adventure that reminded us of the 8-bit generation. Featuring that signature bionic arm and plenty of side-scrolling goodness, it satisfied those who were looking for a high-definition nod to the past.