Conclusion: A step back from the first game, lacking the retro appeal and suffering from what seems to be lazy level design and a paucity of textures. It's still fun to swing around, just not for the half-dozen hours it takes to slog through the whole experience.
Summary: The 8-bit hero with the ass-kicking appendage returns and -- as you've probably heard -- he can now jump. The new feature will probably polarize players, but it's ultimately a welcome addition once you've mastered it. Whether swinging or jumping, though, there's no denying the appeal of Bionic Commando: Rearmed 2's stunning presentation and addictive, arcade-y platforming action.
Pros: He finally jumps, Super-slick presentation values, Cool boss battles, Content aplenty
Cons: Insta-deaths, Some might consider the fact he can jump sacrilege
Conclusion: The controls are a serious problem in Rearmed 2, and slapdash level design doesn't do you any favors. The levels in this game are sprawling obstacle courses that hide secrets, alternate routes, and surprises in bountiful supply, and when you have a good rhythm, it's possible to appreciate the intricate nooks and crannies that could have made exploration interesting.
Pros: Lots of replay value and bonus content, Eye-catching visuals with plenty of neat effects.
Cons: Sluggish controls undermine all of your actions, Chaotic, directionless level design, Cannon-fodder enemies are a waste of time, Cheap deaths.
Conclusion: Needless to say, we expected more from this sequel. Fat Shark have managed to shoot themselves in the foot by simplifying a formula that worked rather well. Rearmed 2 does enough to remind players as to why the series is often remembered fondly, but quickly blurs the image by stuttering over its best features.