Summary: There are so many games that come out of the gate with fantastic ideas, original concepts, and tons of potential, but fail to make the grade due to a lack of budget, time or talent. We've seen far to many Mindjack s , Damnation s and Dark Void s over the years, and it's more than a little depressing. Binary Domain had all the hallmarks of one of these games.
Excerpt: What do you get if you cross Vanquish with The Terminator? No, not some van-driving pest control bloke who calls himself 'The Verminator'. You get this - Binary Domain. A third-person shooter that wants to be the next Vanquish so badly , but can't help thinking about James Cameron films. It's all here – the glowing red eyes, the same 'endoskeleton holding a big gun' stance… even the flying vehicles have an HK look to them.
Pros: Picking apart robot enemies, Attractive futuristic look, OTT characters are entertaining
Cons: Stupid squad AI, Flaky voice command system, Not as slick as Vanquish
Conclusion: If you're willing to give Binary Domain a chance, an engaging journey awaits. To the credit of the developer, gunplay is a blast throughout. Robots prove to be the perfect fodder for an onslaught of bullets, and also form the foundation for an intriguing narrative. The poor execution of squad-based commands is a disappointment, but it never becomes too much of a problem.
Summary: Binary Domain is Japan's answer to Gears of War, with exciting, energetic third-person shooting. The multiplayer is lackluster, and the optionally voiced squad tactics are largely inconsequential, but the campaign's sharp shooting and smart story make for a vision splendid romp through Japan's future.
Pros: Robots react to damage in unique ways, Sophisticated script, Convincing vision of the future, Amazing boss fights
Cons: Squad commands are underdeveloped, Voice-recognition is inconsistent, Tacked on multiplayer
Excerpt: So you like playing third-person shooters you say? You say you're tired of killing the same old enemies? You go on to say that you're tired of the zombies, the aliens, the terrorists, and zombie aliens? Well, SEGA feels you. They know what you want, what you really really want is to shoot many robots.
Excerpt: It is the year 2080. Human technology has progressed to the point where robots walk among us, performing menial tasks that humans are no longer capable or willing to do, but when it turns out that a robotics company in Japan can now manufacture robots that not only look human, but also think that they are human, things change. It becomes clear that these robots have been among us for a long time and it is up to the UN to send a team to investigate.
Conclusion: Concept: Add voice commands to a sci-fi based shooter, while exploring the ethics of robotics and artificial life
Graphics: Some of the robots and vehicles are so well-designed that I almost felt guilty blasting them apart
Sound: Guns fire and hit their targets with satisfying cracks and pops.