Excerpt: Upon finishing Beyond: Two Souls for the first time, or perhaps during various points in its haphazard scatter-shot narrative, you’d be forgiven for thinking Quantic Dream’s Lead Designer David Cage has lost his mind.
Pros: Unbelievable graphics, Very Emotive Animation
Excerpt: This review is my tribute to David Cage. I’m breaking all the Critical Gamer reviewing rules! I’m writing in first person, I am paying no heed to the word count, and who knows? Maybe I’ll purposefully throw in a spelling mistake or two. I’m a goddamned maverick, just like Cage.
Conclusion: The Short Version: Beyond: Two Souls presents a massively overblown sci-fi carousel of high melodrama that's sadly undermined completely by an antithetical focus on routine choices and fine detail for the player, numerous plot holes and a lack of tension and mystery, and the squandering of its one...
Pros: It looks pretty, There are fleeting moments when everything aligns and Beyond grabs your attention, Momentous decisions do finally come... at the end, Fantastic performances from many of the actors, Would have made a great SyFy TV mini-series to get drunk in front of
Cons: You're even more of a spectator than you were in Heavy Rain, Shuffled structure can't compensate for a lack of narrative purpose, Emotional arcs at odds with alienating presentation, More action, but less gameplay, Contrived drama: Plot escalation is transparent and clunky far too often, especial...
Summary: Jag har länge försvarat David Cage. Jag gillar hans ambitioner att ta stora spelproduktioner mer åt dramahållet och visa att den typen av storspel också kan göra ludologiska verk som handlar om saker som att natta barnen, snacka skit med grannen och bråka med partnern.
Pros: Stark första akt., Otroliga produktionsvärden., Några fina skådespelarinsatser.