Conclusion: Cage at this stage resembles a high-school drama student, ardently performing his pretentious work to a roomful of people who still believe he can produce great things. Yet after many hours of putting up with the questionable elements and threadbare narrative out of sheer goodwill and hope for a resolution that makes all that time worthwhile, Beyond is a divisive title that is only going to appeal to those who can forgo a total lack of tonal consistency for the sake of...
Excerpt: This review is my tribute to David Cage. I’m breaking all the Critical Gamer reviewing rules! I’m writing in first person, I am paying no heed to the word count, and who knows? Maybe I’ll purposefully throw in a spelling mistake or two. I’m a goddamned maverick, just like Cage. If you don’t like this review then it’s obviously because you’re scared of the fact that it isn’t the sort of thing you’re used to, and you should stick to tabloid journalism.
Conclusion: The Short Version: Beyond: Two Souls presents a massively overblown sci-fi carousel of high melodrama that's sadly undermined completely by an antithetical focus on routine choices and fine detail for the player, numerous plot holes and a lack of tension and mystery, and the squandering of its one truly unique selling point.
Pros: It looks pretty, There are fleeting moments when everything aligns and Beyond grabs your attention, Momentous decisions do finally come... at the end, Fantastic performances from many of the actors, Would have made a great SyFy TV mini-series to get drunk in front of
Cons: You're even more of a spectator than you were in Heavy Rain, Shuffled structure can't compensate for a lack of narrative purpose, Emotional arcs at odds with alienating presentation, More action, but less gameplay, Contrived drama: Plot escalation is transparent and clunky far too often, especially at the end, Sterilised drama: No feeling of tension or impact or feeling, Aiden reduced to a rigid, inconsistent plot device