Reviews and Problems with Beyond Good & Evil HD
Showing 1-10 of 20
Realm of Gaming
25 October 2011
Excerpt: Originally developed in 2003, Beyond Good & Evil was met with generally positive reviews, and dismal sales. Eight years later, is an updated HD version enough to win some fans for the upcoming sequel? Yeah, sort of.
Excerpt: Beyond Good & Evil HD is one of those games that will invoke nostalgia in you, the kind of nostalgia that will remind you of your younger videogaming days. The days when a group of mates crowded around a 54cm CRT TV with wired controllers and the hum of the PS2 in the background, good ol’ days that...
Excerpt: : you really don’t see this anymore. I mean, there’s such a diverse combination of various gameplay elements; these days, while many genres do adopt traits of other categories of interactive entertainment, we see so few titles that implement so
Conclusion: Beyond Good and Evil HD boasts enough variety to keep it consistently entertaining, and so that you never know where you will end up. It's likely you'll get to race against unearthly creatures, swat some flies and explore a fascinating universe all in one sitting.
Excerpt: It’s a tale as old as gaming itself. A creative, stylish, and original game comes out that makes critics sing its praises, yet poor marketing or bad timing works against it. These games end up being cult classics that tend to make an appearance whenever conversations occur about great hidden gems.
Excerpt: The under-appreciated last-gen adventure title is getting an high-def overhaul. Are the sharper visuals the key to Beyond Good and Evil HD finding the success that the standard-definition iteration lacked? Read our first impressions.
Conclusion: Most pleasing of all is the cost. At a time when many downloadable games are sliding up to the 1200 MS Points barrier, the 800-Point price tag for this much-beloved classic shows that a little generosity can go a long way.
Conclusion: At the end of the day, Beyond Good & Evil still has all the hallmarks of a timeless classic. The watery planet of Hillys was deliberately built to match the quaintness of Hyrule, and yet there’s a harder edge here that enables much deeper emotional attachment to the narrative and the characters.
Conclusion: One of the reasons why I've never been able to really get into a MMO is because I've yet to encounter one where the world has been interesting enough. It's actually quite rare that I encounter a game where the world doesn't feel like a necessity instead of a vital part of the experience.