Summary: I have been a fan of the story line game. This game had great graphics but you can't save half way through a chapter. If you play for an hour and a half and can't complete the chapter it takes you back. Each chapter took me about 1.5 to 2.5 hours depending on difficutly. You don't usually walk more than a few feet and the bad angels pop up and fighting commences.
Summary: What is all the hype about? Yes, you get to do some pretty amazing moves during every single fight, but getting those combos to work is another matter entirely. I must disagree with GI about the controls of this game being responsive. Around half the time when you dodge, you get hit anyway. Nothing is more frustrating than the most important move of the entire game failing you. Then combat is so complex that your camera angle is never where you want it to be.
Summary: If you are into Japanese anime, then this game is for you. I was expecting something completely different. I was interested for about the first 30 minutes through the game, but lost interest when I realized that this was an incredibly cheap attempt to make some money marketing sex. Sure, sex is great, but I expect more out of a game than just a hot chick with too many moves and a poorly written storyline. C'mon already..
Summary: This game...don't play it. It's a typical hack n slash with little depth. The characters are all ridiculous. They have the "sexy" female lead which in my opinion is just dumb, just a poor form of advertising. The gameplay is alright, it's very over the top like most games are now a days, however I don't like it. The plots not very good either. Its about a which who has to kill angels in order to stay alive.
Summary: So....I bought this game quite a few years after its release... its essentially a mix of button basher and combo based combat set against a self indulgent and poorly-explained story setting. I was excited and intrigued by the rave reviews of other buyers of the game...Im a gamer, I enjoy games that push boundaries and aspire to be different. The description of this game, the enemies, the graphics and overall energy seemed really cool and unusual.
Summary: This game was a real let down. The graphics are fine, I appreciated the insanity of the music too, and it's also a fairly unique looking game which is intended to be fun. However, the cut scenes were really poor, often the characters stood motionless like in a cheap 70's cartoon. Then there's the constant waiting for it to load. I found that infuriating. About half an hour passed before I even felt I was involved in the game.
Conclusion: I really wanted to love this game but its a bitter disappointment, the constant bombardment of cut scenes and load screens kill the flow of game-play and the music could only be worse if it was free-form jazz.
Summary: Honestly I hated "Bayonetta". I bought it 'cause I'm a fan of "Devil May Cry" series and "Bayonetta" (according to the media previews and reviews) was created by some of the same producers, even though the publisher is "SEGA" instead of "CAPCOM" - responsable for the sucessful "Devil May Cry" series). The genre is quite the same but there are several technical mistakes that are unforgivable and makes the compairson between both games an insult to "Devil May Cry".
Summary: There's not much to say... Hideki insists on making the same game over and over again (Devil May Cry). Although this one is worse. The story is dumb and predictable. The ending is anti-climactic. The GUI is way too menu based. The battle system is pretty much the same as the on in DMC but slightly lamer, having kicks instead of a special action is not as much fun. Even though this game has more stuff (weapons, items, characters...