Summary: Batman: Arkham Asylum was something of a revelation when it released in 2009. Until that time, games based on comic books had a history of being mediocre at best, but Rocksteady took a beloved superhero and let that love influence the development from beginning to end. Arkham Asylum was a critical triumph and a commercial success, standing as proof that a licensed game can strive for excellence and achieve it, provided somebody cares enough.
Excerpt: The Wii U has a surprisingly strong launch lineup. Yes, most of the games consist of ports with the exception of the lone Mario game or ZombieU, but at least most of them are newly released games, including Assassin's Creed III and Call of Duty: Black Ops II. They're games that will reach a broader audience than Nintendo is accustomed to lately.
30 Reviews in 30 Days, Day 11 – Batman: Arkham City
27 September 2012
Summary: Batman: Arkham City is by no means perfect. Parts of the game tend to bog down a bit, some of the missions feel a little canned and the Catwoman segments felt just tacked on to give them something to unlock via an online code. It is hands down the best super hero game ever made, however, and the end will leave you absolutely speechless.
Conclusion: Batman: Arkham City has flaws, but it's a stunning game nonetheless. Its story is right up there with some of the best comic books featuring the Bat, gameplay can withstand any comparison to other franchises, and the amount of content fitted into Arkham City's open world is nothing short of staggering, considering just two years have been spent developing it.
Excerpt: Arkham Asylum had only one major flaw – the game was so painstakingly, overwhelmingly, wonderfully thorough in its depiction of the Batman universe, we couldn’t imagine what was left to cover or accomplish in a sequel. The developers at Rocksteady got every element of the character right, from his combat to his gadgets to his previously neglected detective skills.
Pros: One of the best Batman stories ever told, Gotham setting that’s stunning in both size and detail, Enough content to keep you busy for 25, even 50 hours
Cons: Catwoman could be handled better, Two-Face is a little one-note, Worrying that this can never be topped
Excerpt: My only complaint about Harley Quinn’s Revenge is its length. The DLC pack clocks in at about two hours. Arkham City wasn’t a terribly long game, and the quest here feels complete – I just like the game enough that I wanted more when it was obviously winding down. You won’t find answers to all of your questions, but I suspect that the plot points expounded upon here and at the end of Arkham City will show up in Rocksteady’s eventual third entry in the series, and there’s...
Pros: Finally get to use Robin in campaign, interesting story, combat is as responsive and fun as ever
Cons: is a little on the short side, Robin is still unavailable for free roam in the main game
Excerpt: Batman: Arkham City - Harley Quinn's Revenge In Harley Quinn’s Revenge, the first story-based DLC for Batman: Arkham City, the Caped Crusader is finally called to reckon with the game’s shocking conclusion. If you don’t already know what we’re talking about, we’re not going to tell you, but suffice to say that the siren in motley has a pretty substantial bone to pick with “Bats.” However rife with potential its set-up, though, Harley Quinn’s Revenge ends up feeling like...