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Batman-arkham-city-317209.33568039
9.7 out of 10

Batman: Arkham City

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Reviews and Problems with Batman: Arkham City

Showing 1-10 of 135
Overall 9
8.5

Batman: Arkham City

Destructoid
2 September 2013
  • Summary: Batman: Arkham Asylum was something of a revelation when it released in 2009. Until that time, games based on comic books had a history of being mediocre at best, but Rocksteady took a beloved superhero and let that love influence the development from beginning to end. Arkham Asylum was a critical triumph and a commercial success, standing as proof that a licensed game can strive for excellence and achieve it, provided somebody cares enough.
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Overall 9
8.7
Design 7
7.0
Gameplay 9
9.0
Graphics 9
9.0
Sound 10
9.5

Expert Review

Game Freaks 365
20 November 2012
  • Excerpt: The Wii U has a surprisingly strong launch lineup. Yes, most of the games consist of ports with the exception of the lone Mario game or ZombieU, but at least most of them are newly released games, including Assassin's Creed III and Call of Duty: Black Ops II. They're games that will reach a broader audience than Nintendo is accustomed to lately.
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30 Reviews in 30 Days, Day 11 – Batman: Arkham City

Everyday Gamers
27 September 2012
  • Summary: Batman: Arkham City is by no means perfect. Parts of the game tend to bog down a bit, some of the missions feel a little canned and the Catwoman segments felt just tacked on to give them something to unlock via an online code. It is hands down the best super hero game ever made, however,  and the end will leave you absolutely speechless.
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Batman: Arkham City - Harley Quinn’s Revenge DLC

NZGamer.com
29 June 2012
  • Excerpt: Harley Quinn has a trap set for Batman & it is up to Robin to save the day.
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Overall 10
10

Batman: Arkham City review

GamesRadar
25 June 2012
  • Excerpt: Arkham Asylum had only one major flaw – the game was so painstakingly, overwhelmingly, wonderfully thorough in its depiction of the Batman universe, we couldn’t imagine what was left to cover or accomplish in a sequel. The developers at Rocksteady got every element of the character right, from his combat to his gadgets to his previously neglected detective skills.
  • Pros: One of the best Batman stories ever told, Gotham setting that’s stunning in both size and detail, Enough content to keep you busy for 25, even 50 hours
  • Cons: Catwoman could be handled better, Two-Face is a little one-note, Worrying that this can never be topped
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Overall 9
9.4
Gameplay 9
9.0
Funfactor 9
9.0

Batman: Arkham City Game of the Year Edition

Digital Chumps
11 June 2012
  • Conclusion: Batman: Arkham City is a superb game that fits nicely in anyone's collection, whether you have the original release or the loaded Game of the Year Edition.
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Overall 7
6.8
Design 7
6.5
Gameplay 7
7.0
Storyline 6
6.0

Batman: Arkham City - Harley Quinn's Revenge

GameTrailers
1 June 2012
  • Excerpt: Batman: Arkham City - Harley Quinn's Revenge In Harley Quinn’s Revenge, the first story-based DLC for Batman: Arkham City, the Caped Crusader is finally called to reckon with the game’s shocking conclusion. If you don’t already know what we’re talking about, we’re not going to tell you, but suffice to say that the siren in motley has a pretty substantial bone to pick with “Bats.
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Overall 8
7.6
Graphics 8
8.0
Sound 9
9.2
Control 9
8.6
Addiction 7
6.6

Batman: Arkham City - Harley Quinn's Revenge Review

Cheat Code Central
30 May 2012
Overall 7
6.5

PS3/X360 Review - 'Batman: Arkham City' Skins Pack DLC

WorthPlaying
22 January 2012
  • Summary: Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City, the new maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds.
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Batman: Arkham City Review

VideoGamer.com
19 January 2012
  • Excerpt: Batman: Arkham Asylum's success hinged on the fact it would have been an outstanding game even without the undeniable force of its iconic source material. Instead of wheeling out the Dark Knight to distract from ropey construction and weary mechanics, as is so often the case, developer Rocksteady used the character to enhance and intensify the core experience.
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