Excerpt: Back when I collected comics in my elementary, middle and high school years, four of my top 10 favorite storylines starred the Dark Knight – The Dark Knight Returns, Dark Victory, The Long Halloween and Hush – with countless others almost equally fondly remembered. But it's been awhile, so I wasn't as excited for Batman: Arkham Asylum as some fans were.
Summary: When January rolls around and it is time to vote on the 411mania’s year end awards it is going to be very difficult for me not to vote for Batman: Arkham Asylum for Game of the Year. Yes, I know Uncharted 2 is around the corner and that it will be awesome, but Batman has all the tools to be the must have game of 2009. Everything clicks to make you FEEL like Batman and it delivers the new benchmark from which superhero games will be judged in the future.
Conclusion: So, is Arkham Asylum finally the game that Batman deserves then? Yes. Yes it is. And a whole lot more besides. Rewarding and engrossing in equal measure, the entire production reeks of quality from the stellar voice work to the jaw-dropping visuals and intuitive control system. Truly this is the Batman game that everybody’s been waiting for.
Excerpt: Batman: Arkham Asylum does what very few comic book license-based videogames have done to date... a good job. While some of the characters were created specifically for Batman: Arkham Asylum and the look (and costumes) of some of the pre-existing characters were created specifically for this game, all of the character models were painstakingly detailed and they looked "right.
Summary: For years, all I ever wanted was a decent Batman game. With its superb blend of action, stealth, survival horror, and Metroid-like exploration, Arkham Asylum finally delivers video games’ equivalent to Batman Begins. Arkham’s greatest success is making you feel the power of the Caped Crusader.
Excerpt: There’s a good chance that, by now, you’ve heard Batman: Arkham Asylum is the absolute best videogame ever created based on a comic book license, but this statement isn’t wholly accurate as it limits the bar to which the game can be measured; there haven’t been that many great comic book licensed games lets-be-honest.
Summary: There has been so many Batman games along the years that I've lost count. I do remember the very first one (an isometric 3D adventure on 8-bit platforms back in the 80's) but since then they have all been mostly forgettable licensed trash. Not this time. Batman: Arkham Asylum is yet another example of a licensed game that is actually a great game even if you'd take all the licensed bits off!
Excerpt: Arkham Asylum? More like AWESOME ASYLUM! I've witnessed tons of Batman games over the course of my gaming career. While there are some that are excellent (the NES Batman and the SNES Batman Returns brawler) come to mind,) there are also those that are just plain awful (Batman Forever on consoles and the arcade.) It almost seems identical to the movie releases. After all we had the good (the Tim Burton and Christopher Nolan movies) and the wretched (Joel Schumacher.
Summary: Arkham Asylum is no doubt one of the best comic-book games ever developed.
Pros: Free-flow combat system is nearly flawless; invisible predator makes you think and act like Batman; excellent story; challenge mode makes you want to keep playing; extras in the game are worth finding.
Cons: Direction of punches doesn't always respond well to controller inputs.