Excerpt: Arkham Asylum drops players into the role of the Caped Crusader, who—after a busy night of doling out vigilante justice—has managed to capture and transport the Joker to Arkham Asylum, Gotham City’s island-bound sanitarium and prison for the criminally insane. Despite the hero’s presence, the Clown Prince of Crime breaks free of custody; and instead of escaping (as a sane person might), he opts to lock himself in, take over the institution, and free all the convicts.
Conclusion: Forget any reservations you might have about Arkham Asylum on the PC - it’s unreservedly brilliant. In retrospect, we may have got a bit carried away in awarding the PS3 and Xbox 360 versions a whopping 9.5 out of 10, but then repeated play has failed to dim the game’s appeal any. For that reason alone, the PC version is genuinely worthy of the very same score. We’ve said it once, we’ll say it again - truly this is the Batman game that everyone has been waiting for.
Excerpt: Back when I collected comics in my elementary, middle and high school years, four of my top 10 favorite storylines starred the Dark Knight – The Dark Knight Returns, Dark Victory, The Long Halloween and Hush – with countless others almost equally fondly remembered. But it's been awhile, so I wasn't as excited for Batman: Arkham Asylum as some fans were.
Summary: For years, all I ever wanted was a decent Batman game. With its superb blend of action, stealth, survival horror, and Metroid-like exploration, Arkham Asylum finally delivers video games’ equivalent to Batman Begins. Arkham’s greatest success is making you feel the power of the Caped Crusader.
Excerpt: There’s a good chance that, by now, you’ve heard Batman: Arkham Asylum is the absolute best videogame ever created based on a comic book license, but this statement isn’t wholly accurate as it limits the bar to which the game can be measured; there haven’t been that many great comic book licensed games lets-be-honest.
Summary: There has been so many Batman games along the years that I've lost count. I do remember the very first one (an isometric 3D adventure on 8-bit platforms back in the 80's) but since then they have all been mostly forgettable licensed trash. Not this time. Batman: Arkham Asylum is yet another example of a licensed game that is actually a great game even if you'd take all the licensed bits off!
Conclusion: A lot of purists were asking whether a superhero videogame could be delivered without dumbing down the subject matter so that a wide audience gets what it's about. Batman: Arkham Asylum clearly shows that story, setting, mechanics and atmosphere can be combined to show off characters, create tension, offer opportunities for combat and exploration while also staying true to what the main character and his villains are all about.
Excerpt: Arkham Asylum? More like AWESOME ASYLUM! I've witnessed tons of Batman games over the course of my gaming career. While there are some that are excellent (the NES Batman and the SNES Batman Returns brawler) come to mind,) there are also those that are just plain awful (Batman Forever on consoles and the arcade.) It almost seems identical to the movie releases. After all we had the good (the Tim Burton and Christopher Nolan movies) and the wretched (Joel Schumacher.
Summary: Arkham Asylum is no doubt one of the best comic-book games ever developed.
Pros: Free-flow combat system is nearly flawless; invisible predator makes you think and act like Batman; excellent story; challenge mode makes you want to keep playing; extras in the game are worth finding.
Cons: Direction of punches doesn't always respond well to controller inputs.