Excerpt: We’re frequently disappointed by games based on our favourite licenses because we and the people making them usually want very different things. We want to live the essence of our favourite movies, comics and heroes.
Pros: The superbly, nightmarishly realized Arkham, The brutally satisfying stealth and combat, How right the whole thing feels
Cons: A couple of unnecessary, overly traditional boss fights, Maybe missing a couple of your favorite villains, Finally finishing it
Excerpt: Arkham Asylum is one of those places that could only exist in a fantasy world. I mean, if you have a slew of deranged geniuses with the cunning and resourcefulness to break out of any jail at any time, why would you try to collect them all in one place?
Conclusion: So, is Arkham Asylum finally the game that Batman deserves then? Yes. Yes it is. And a whole lot more besides. Rewarding and engrossing in equal measure, the entire production reeks of quality from the stellar voice work to the jaw-dropping visuals and intuitive control system.
Excerpt: Batman: Arkham Asylum does what very few comic book license-based videogames have done to date... a good job. While some of the characters were created specifically for Batman: Arkham Asylum and the look (and costumes) of some of the pre-existing characters were created specifically for this game,...
Excerpt: Super heroes appeal because they are usually men and women who are capable of extraordinary things. There's an element of wishing you had those abilities, whether it be Spider-man's tingling spider-sense, Superman's flight or Wolverine's regeneration, but some super heroes aren't really so super.
Summary: For years, all I ever wanted was a decent Batman game. With its superb blend of action, stealth, survival horror, and Metroid-like exploration, Arkham Asylum finally delivers video games’ equivalent to Batman Begins. Arkham’s greatest success is making you feel the power of the Caped Crusader.
Excerpt: The game feels a lot like a long, long episode of "Batman: The Animated Series." This is due to two very important features of the game: first, "The Animated Series" writer and producer Paul Dini was brought on to write