Excerpt: It's gotta be difficult coming up with anything new in an area that already has a dominant presence. I mean how difficult do you think it must be to introduce a new cola in a world that already has the perfect soda in Coca-Cola? But sometimes a newcomer can shock the world and make its mark like Apple did with the iPhone several years ago. Well that brings us to NaturalMotion Games and Backbreaker, their version on American football.
Conclusion: Forget the rest of the game, Tackle Alley is where it's at. Rent the game for that and you may find an accessible, different take on football as a bonus, but by no means should you purchase this as a football game first.
Conclusion: It's nice to see another American football game from an outlet besides EA, but NaturalMotion misses the mark with Backbreaker. Perhaps in a future iteration the story will be different, but for now there are just too many issues with the game to give it a recommendation.
Excerpt: In the world of sports games, money talks and licensing is king. EA Sports has the NFL and NCAA licenses locked up tighter than Fort Knox, leaving potential competitors with only one option: unlicensed, generic football. But is there demand for a non-licensed game in today's star-struck society? Backbreaker hopes to beat the odds on the strength of its impressive dynamic physics engine, but is tackling alone enough to save it from mediocrity?
Design flaws and a case of identity crisis keep this one out of the endzone.
2 June 2010
Conclusion: Backbreaker, despite its many flaws and poor design choices, actually does have potential thanks to the euphoria engine. The groundwork has been laid for a fine football experience (as you can tell from some of the cool-looking tackles) but the developers need to re-think some of the steps they've taken to get to this point, mainly in the core gameplay of Backbreaker.
Summary: Backbreaker offers up some innovations that have been missing from other football games, and it really shines in the tackles. Unfortunately, there are a few other hangups that aren't surprising from a first-time developer. But if you can look past some hiccups and won't miss your favorite teams, this game shows some promise.
Pros: Very realistic tackles, Incredibly robust team editor, Streamlined gameplay
Cons: Players control less like people, more like trucks, Camera changes can drive you crazy, Cartoonish player design is sub-par next to other visuals
Conclusion: Concept: Offer a pigskin alternative with an impressive real-time physics system
Graphics: Robotic players have no personality, robbing the game of a sense of drama
Sound: Like the first next-gen Madden, Backbreaker foolishly excludes broadcast commentary in favor of basic stadium sounds
Playability: The running game lacks agility and the passing game lacks finesse, but roving on defense is fun as long as you don’t switch players mid-play
Entertainment: This rookie is...
Summary: As strong as the EA’s Madden franchise may be, it has not stopped publishers from throwing their hat in the ring with several other unlicensed football games this generation. The latest contender is Backbreaker from 505 Games. What Backbreaker brings to the table is an animation system like no other that promises that no two tackles will look the same. It is too bad that developer Natural Motion did not give equal attention to the rest of the game.
Excerpt: Сочетание американского футбола и технологии процедурной анимации Euphoria интриговало нас давно и сулило очень многое. И вот наконец ожидание закончилось. То же – и со схемами построений при нападении или защите. Ничего нового: включив любой другой американский футбол, вы обнаружите ровно то же самое. Что же здесь плохого? Да то, что разработчики забыли приделать игру к технологической демке. Backbreaker вторичен во всем.