Summary: One play-through and I still couldn't understand where the critics' praise for the company's graphical transition comes from. Sure, the game doesn't look bad, but it doesn't look good either. The 'vibrant' town were of a bunch of low poly blobs and awkward textures with far too many invisible walls. The dungeons were okay but the battle environment was just downright painful to look at. Battle animation was nothing to write anywhere about.
Summary: Gust Corporation made itself known with the Atelier, Mana Khemia, and Ar tonelico franchises, with Nippon Ichi's American branch ultimately deciding to bring Anglophones these games starting with Atelier Iris: Eternal Mana. In 2009, the franchise debuted on the PlayStation 3 with Atelier Rorona: The Alchemist of Arland, with NIS America localizing the game the next year. How does it stack up to other games in the series?
Summary: This game made several changes that I'm not sure I like to the Atelier series yet it was still fun to play none the less. Positive Changes - Honestly I was little nervous when I heard they had moved to 3D instead of using the 2D graphics. However, In the end I found that it was mostly a positive change. They still used the cartoon pictures for conversations just as in the Mana and Iris series before them.
Summary: I love the Atelier series. I've been a fan since Atelier Iris. There's not much I can say that hasn't been said already. This game would be almost perfect for casual gaming if it didn't have the pesky time limits. They did get rid of this in Atelier Ayesha (HIGHLY recommend). The story is very light and feel-good. Everyone's story will differ because which cut scenes (except for major ones) you experience depend on when and where you are.
Summary: I realize this game is not meant for everyone, I have read various complaints that people have all over the internet about it. Yes Alchemy is the biggest part of the game. Yes the fighting is simplistic compared to some RPGs. Yes there are no MP at all, you must use health to use special moves. (This point was the hardest for me to get used to, but once I leveled up some I found I was able to sacrifice the HP for a few specials.
Summary: The game is awesome. The game does not last very long, its my only bad part of the review. Everything about the game, esp the making and creation of items was fantastic. Hoping something longer, more detailed and similar is published soon.
Summary: The more important details to this game is that it changes drastically compared to the previous "Atelier" series from NISAmerica. There's a lot of change that has made it somewhat troublesome. The gameplay pace doesn't seem to give you "how should I time my atks to finish this?" The story plot and charater/voice acting was what kept me to finish playing the game. It has a good stream flow that draws you in.
Summary: I'll keep this short and simple, as far as it goes. I liked the game a lot; what drew me in was the 12 different possible endings that you can achieve. The story is semi-realistic, but with fighting slimeballs and dragons, it isn't too realistic. The Engrish voice acting was very, very annoying, but the Japanese voice acting was better.
Summary: Atelier Rorona is an enjoyable and simple game... Maybe too simple for most people. You play as a 17 year old girl who must save her alchemy workshop within 3 years time. Every 3 months you must complete a mission and if you don't fulfill it, it's game over. All tasks require time...creating items, going out and gathering materials, and leveling up characters through battle.