Atelier Rorona Plus Review: I’m excited about cabbages
3 August 2014
Excerpt: The Atelier series is a bit of a black sheep in the JRPG scene, well-known for being a middle-ground for multiple genres. Even a brief glance speaks volumes about the game: a cast of cute, young girls knocks many of the more extreme forms of conflict from the narrative checklist; its colorful art betrays its light-hearted nature; and a single fight is proof of where it lies between casual and hardcore tactics.
Summary: Atelier Rorona Plus is good value for those wanting to enjoy the end of the Arland trilogy on PS Vita. If you have purposely skipped this game the first time around, nothing about this version will change your mind. Still, Koei Tecmo and Atelier fans will not regret picking it up.
Pros: Normalcy of characters, Easy crafting system with lots to make, Time system that forces efficiency
Cons: Uninspiring soundtrack, Boring dialogue that stagnates the journey, Respawning chests usually house useless items
Atelier Rorona: The Alchemist of Arland PS3 Review
5 July 2012
Excerpt: Atelier Rorona: The Alchemist of Arland might very well see a world under threat, which is hardly a unique premise for an RPG in itself, but hold your horses, it’s not the world at large this time that is facing destruction, but rather heroine Rorolina Frixell’s (commonly known as Rorona) personal world, which, if nothing else, makes for a change of pace.
Review: Atelier Rorona: The Alchemist of Arland (Sony PS3)
28 January 2011
Summary: Atelier Rorona is a must own for anyone with a PS3. It’s charming, serene, and although it is a very laid back JRPG without any angst or world-threatening dilemmas, it has one of the deepest and most dynamic stories I’ve ever encountered in a RPG, Eastern or Western. The characters will capture your heart and you’ll be blown away by all the game has to do and how seamless the game combines JRPG turn based gaming with simulation aspects ala Age of Wonders or Civilization...
Excerpt: As a long-time veteran of the series, I had a good idea of what I was getting into when I started Atelier Rorona: Alchemist of Arland . True to the series' roots, Atelier Rorona places a heavy emphasis on item crafting. If you use it, there's a good chance you'll have to make it. I didn't expect, however, to become so caught up in crafting that I'd end up missing out on things like meals, sleep and well... read on.
Excerpt: Rorolina Frixell, called Rorona for short, is essentially an indentured servant of Astrid, the town’s alchemist. Astrid doesn’t seem to do anything to justify her shop’s existence, refusing to do any work and often taking long naps or leaving the workshop for no reason. Her shop is on valuable property, and a regent of the palace covets it, somehow believing that he can fit several profitable factories on the tiny plot of land.
Excerpt: As Paula Abdul instructed us to do two decades ago, RPG developer Gust has decided to take "two steps forward" and "two steps back" with their latest title, Atelier Rorona. The 11th game in the Atelier series (discounting handheld titles and ports), Rorona advances both graphically and in the context of time-based limitations, but it also re-emphasizes alchemy and character interaction over exploration and combat, like in the days of old.
Excerpt: Atelier Rorona is one of the weirdest games ever made. Just by looking at the box one can assume that they are in for a cute and delicious RPG with cel shaded characters and environments that shine with artistic flair and anime eye-candy. The good news is that the assumption would be correct.