Reviews and Problems with Atelier Escha and Logy Alchemists of the Dusk Sky
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Atelier Escha & Logy: Alchemists of the Dusk Sky
28 March 2014
Conclusion: With tons of things to do, things to make, and areas to explore, Atelier Escha & Logy is a nice fusion of alchemy, adventure, and tactics. It doesn't offer a rich story or complex characters, but it does include hours of crafting fun, fast turn-based combat, and engaging time management.
Pros: Fun combat, Accessible alchemy system, Balanced time management
Review: Atelier Escha & Logy: Alchemists of the Dusk Sky (Sony PlayStation 3)
15 March 2014
Summary: Despite being the second part to a trilogy that began with Atelier Ayesha , it’s worth noting that Atelier Escha & Logy requires very little understanding of its predecessor to be enjoyed. It shares a few minor characters, but it has brand new protagonists, a new story, and takes place in a different area of the world.
Atelier Escha & Logy: Alchemists of the Dusk Sky (PS3) - Review
14 March 2014
Excerpt: In an age when JRPG releases - particularly those on consoles - are fewer and farther between, it's hard not to love Gust's Atelier series for the PlayStation 3. Normally the idea of an annualised JRPG series would be a ridiculous notion, but by keeping the budget small and cutting some corners in presentation Gust have done the impossible while continually improving the formula with nearly every iteration.
Conclusion: Concept: Become a government official helping a small city with alchemy and discovering the world’s larger secrets
Graphics: The cel-shaded character models look better than ever. Environments need some work, but at least Gust is improving the variety
Sound: The voices fit the characters, but some personalities like the Cowboy are grating.
Atelier Escha & Logy: Alchemists of the Dusk Sky Review (PS3)
11 March 2014
Summary: Developer Gust has righted a lot of what has plagued Atelier games in the past and taken a huge leap forward.
Pros: Easier than past Atelier games, Great character depth from main ones to side characters, Combat is fun and deep, lots of options, Making items is a lot easier, more enjoyable, Two main characters, different view points
Cons: Easier than past Atelier games, Story can take a backseat to the rest of the game, not very deep
Atelier Escha & Logy: Alchemist of Dusk Sky PS3 review
7 March 2014
Summary: The perfect starting point for those not already into the series; it balances out the problems Atelier Ayesha had, while delivering a package of risk and reward that can keep RPG fans wanting to keep replaying the game.
Pros: Beautiful character designs., Stage bonuses allow you to tailor your own difficulty., New Game Plus adds lots of replayability.
Cons: Money is scarce., Battles can feel tedious at times.
Atelier Escha & Logy: Alchemists of the Dusk Sky PS3 Review
24 March 2014
Excerpt: The Atelier series must be enjoying some sleeper success for Tecmo Koei, since for the past five years there has been a new Atelier game for the PlayStation 3 . Because the series isn’t as big as Call of Duty, it doesn’t get noticed for its annual release. It’s also very unusual for an RPG series to get a yearly release, but Atelier is just doing that, and you know what?
Summary: Atelier Escha & Logy lässt den Spieler zwischen zwei Protagonisten wählen. Anders als bei
sind die aber nicht in unterschiedlichen Welten, sondern ähnlich wie in
die meiste Zeit gemeinsam unterwegs - die Unterschiede im Spielverlauf sind entsprechend gering. Trotz vorgegebener Zielsetzungen kann man sich die wie üblich begrenzte Spielzeit jedoch ähnlich frei einteilen wie in
und so individuelle Schwerpunkte setzen.
Atelier Escha & Logy: Alchemists of the Dusk Sky - Review
22 March 2014
Excerpt: Das Ende der Welt droht. Die Regierung der Hauptstadt Central versucht, die Dämmerung mit Alchemie zu stoppen.
Pros: großer Umfang, zwei Charaktere mit eigenen Geschichten spielbar, über 180 Rohstoffe zum Verarbeiten, viele Nebenaufgaben, freispielbare Bossgegner, klasse Soundtrack, japanische Tonspur enthalten
Cons: keine deutschen Bildschirmtexte, wenig Abwechslung bei den normalen Monstern, Stadt nicht frei begehbar