cool game, amazing graphics, neat story, hated the interuptions at every moment
6 December 2014
Summary: well this game was pretty unique. im currently playing it. amazing graphic qualities. interesting story (still progresing) I am very annoyed with the whole chapter thing and the fact that over 75% of the game is cut scenes and in the actual battles there is really no skill required, you just fight a...
Summary: Flat out....THIS IS NOT A GAME. I have no problems with games having alot and or long as hell cut scene. Metal Gear does it all the time but it is a game by default. Asura's Wrath on the other hand is a 4 hour long interactive movie with no more then 20 minutes of real hands on game play and a god...
Summary: Utterly cliche-ridden and extremely unoriginal. There's some redeeming value in how overblown pretty much everything is, but you won't miss a thing (that has been done elsewhere, and much better) when you skip Asura's Wrath.
Summary: Asura's Wrath is not a game, is an interactive movie. My opinion? BORING.. if the spectator want see a movie, so...ok..asura wrath is good 4 u. but if u want action, combo, fight..DON'T BUY IT!
Summary: 95% of this game is literally cutscenes and quicktime events. the graphics and story are actually all absurdly cool but there's actually not much "playing" going on. no roaming, no items to pick up, no weapons or upgrades, just cutscenes, quicktimes, and every now and then mashing the attack button...
Summary: Giving a score to this, in lack of a better word, "game" is hard because it's not a game. It's some kind of an interactive japanese anime with some short and poor session of play between them.
Summary: Ok so if you love over the top Japanese anime style combat this is definitely going to appeal to you which is why I picked it up. But in saying that I was not happy with how they structured this game.
Summary: Quick Time Events (QTE) are one of the banes of gaming and rose in popularity during the PlayStation 1 into 2 eras. This is essentially the art of pressing a button once prompted during a cut scene.